Republic Skipray Blastboat
Blastboats are a combination of fast starfighters and heavily-armed capital
ships. They are swift enough to overtake most intruders, and come equipped
with powerful ship-board armaments. They operate equally well in atmosphere,
on patrol duty in the far reaches of a solar system, or performing fleet
point duties with or without starfighter support.
Sienar's GAT Blastboat series was the Empire's standard gunship for
demanding point missions and patrol assignments. It enver became popular
with the Fleet, although some are in use; Sienar dumped the excess ships on
the open market, and many found their way into local militias, smuggler
camps and other small military and paramilitary forces.
To take advantage of its exceptional armament, blastboats are deployed in
areas where combat is likely. The GAT was the smallest Imperial Naval vessel
to be equipped with hyperdrives. Although these craft are usually planet-
or space station-bound, they routinely patrol entire sectors.
Lately the New Republic has taken an interest in the old Imperial blastboats
and even contracted Sienar Fleet Systems to develop an updated version for
use in the Republic Navy. Blastboats in the Republic serve the same purpose
as those in the Imperial Navy did.
The aerodynamic Skipray performs exceptionally well in atmosphere, easily
executing maneuvers normally only possibly by high-performance airspeeders.
In space combat it suffers in the maneuverability department, relying on
speed and surprise to deliver devastating first attacks.
The Skipray has two stabilizer fins, one located dorsally and one ventrally.
They are attached to the main body of the Skipray by a rotating sleeve
around the sublight engine. The fins are rotated to the horizontal plane for
landing, although they lock ing the vertical for combat and flight.
Model: Sienar Fleet Systems' GAT-12k Skipray
Type: Defense/patrol skipray blastboat
Scale: Capital (due to armament power)
Length: 25 meters
Crew: 4
Crew Skill: Astrogation 4D, capital ship gunnery 5D, Starfighter piloting
4D, starship gunnery 5D+1, starship shields 4D+1
Cargo Capacity: 20 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Nav Computer: Limited to 4 jumps
Maneuverability: 2D (3D in atmosphere)
Space: 8
Atmosphere: 415; 1,200 kmh
Hull: 2D+1
Shields: 2D+1
Sensors:
Passive: 35/1D
Scan: 60/2D
Search: 100/2D+2
Focus: 3/3D
Weapons:
3 Medium Ion Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
2 Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Crew: 1 (same gunner as ion cannon)
Skill: Starship gunnery
Scale: Starfighter
Ammo: 12
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D
Concussion Missile Launcher
Fire Arc: Turret
Crew: 1 (same gunner as ion cannon)
Skill: Starship gunnery
Scale: Starfighter
Ammo: 18
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 1-50/100/250
Damage: 6D
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