Hapes Star Destroyer
After the success with the NeoDragon Battle Cuiser, Verdant was given a new
specific project. The Hapes allowed Verdant onto captured Imperial Star
Destroyers. Verdant went ecstatic, they had tried to get Star Destroyers
to pull apart for years. They had plans, sure, but there was nothing like
taking a real one apart. They soon learned it wasn't as great as they thought.
Both the Imperial Star Destroyer Mark I and Mark II were engineering
nightmares. Their study of the craft went on into the time of the Reborn
Emperor. Finally they began work on a Hapan Star Destroyer, the Titan-class.
The titan-class was built around the frame of an ISD Mark II. They took the
heavy turbolaser batteries out, despite their punch they drained so much
energy they weren't deemed worth the expense. The 20 Ion Cannons were
replaced with the Mark I's compliment of 60, and 6 concussion missile tubes
were added to make up for the punch lost from the heavy batteries. There was
still energy left over from the removal of the heavies though, and this was
put to use in a set of backup shields which increased the ship's survivabliity
even further.
Extra fighter capacity was also included in the Titan-class so that it could
field a wing and a half of the newest and most advanced fighters. There was a
loss in space on board, for both cargo and troops but it was relatively small
compared to the gains.
Craft: Verdant Spaceworks Titan Star Destroyer
Type: Star Destroyer
Era: 7 Years Post Endor +
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,755, gunners: 330, skeleton 5,000 /+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
piloting 5D+1, capital ship sheilds 4D+1, sensors 4D
Passengers: 8,000 (troops)
Cargo Capacity: 25,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D
Space: 6
Hull: 7D+2
Sheilds: 2D *
* The Hapes Destroyer has a set of backup shields (4D). When a die
of shields is lost, the shield operators can make an Easy capital
ship shields roll to use one of the backup dice to bring the shields
back to a full 2D.
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+1
Weapons:
50 Heavy Turbolaser Cannons
Fire Arc: 20 front, 10 left, 10 right, 10 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
60 Ion Cannons
Fire Arc: 20 front, 15 left, 15 right, 10 back
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D
6 Concussion Missile Tubes
Fire Arc: Front
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 9D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement:
36 Miy'til Fighters
36 E-Wings
24 A-9 Vigilances
12 B-Wings
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