The Vendetta
After the disaster on the New Republic world of Teraii and the death of
billions of local New Republic citizens, tensions between the local factions
of the Palvar Sector have tensed up, causing a military build up toward an
all out war.
Having seen this coming for some time now, Palvar Defense Force commander
Aarlis Nacirem had already ordered construction of a new flagship that will
serve to protect the sovereignty of the Palvar Sector and give the PDF the
upper hand during any armed conflict between Imperial and/or New Republic
forces.
The Vendetta was designed through the combined efforts of both the Palvar
Defense Force and a local corporation by the name of Setec Astronomy. The
ship roughly resembles a largely flattened elliptical sphere with a large
bridge superstructure protruding from miships as well as six massive Setec
LS-9 ion drive engines arranged in a triangular fashion along with another
five smaller LS-7 ion drive engines on either side of the main drive units.
Model: Kashan Systems/Setec Astronomy KS/SA-HSCV "Vendetta"
Type: Command ship/heavy carrier-cruiser
Scale: Capital
Length: 2,891 meters
Skill: Capital ship piloting: Vendetta
Crew: 56,891, gunners: 431, skeleton 8,560/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship
piloting 5D+1, capital ship shields 4D+1, sensors 4D+2
Passengers: 11,880 (navy troops), 120 (army troops)
Cargo Capacity: 50,000 metric tons
Consumables: 5 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Manuverability: 0D
Space: 5
Hull: 7D+2
Shields: 5D
Sensors:
Passive: 50/1D
Scan: 90/2D
Search: 150/3D+1
Focus: 5/4D+2
Sensor Mask: +1D to sensor operator's difficulty to detect Vendetta
Weapons:
2 Particle Acceleration Cannons (fire-linked)
Fire Arc: Front
Crew: 15
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 5-10/25/50
Atmosphere Range: 10-20/50/100 km
Damage: 10D
14 Heavy Turbolasers
Fire Arc: 2 front, 3 left dorsal turret, 3 left ventral turret, 3
right dorsal turret, 3 right ventral turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
110 Turbolaser Batteries
Fire Arc: 35 front, 30 left, 30 right, 15 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
22 Pulse Ion Cannons
Fire Arc: 4 front, 8 left, 8 right, 2 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D+2
Fire Rate: 2
Space Range: 1-9/22/45
Atmosphere Range: 2-18/44/90 km
Damage: 5D+2 (ionization)
13 Ion Cannons
Fire Arc: 3 front, 5 left, 5 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 4D (ionization)
40 Quad Laser Cannons
Fire Arc: 20 dorsal turret, 20 ventral turret
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
22 Tractor Beam Projectors
Fire Arc: 5 front, 8 left, 8 right, 1 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
2 TCM Cruise Missile Launchers (retractable)
Fire Arc: 1 dorsal turret, 1 ventral turret
Crew: 6
Skill: Capital ship gunnery
Ammo: 4 each
Fire Control: 5D
Fire Rate: Up to 4
Space Range: 1-25/100/250
Atmosphere Range: 2-50/200/500 km
Damage: Varies by warhead type
Game Notes: Missiles available for use include the TCM I and TCM II
which can both have variants suited for use in a vacuum. The TCM I
does 3D/2D/1D capital scale damage with a blast radius of 30/20/10
meters. The TCM II carries a high-yield nuclear warhead and does
7D/5D/3D/1D physical damage AND 4D/3D/2D/1D (ionization) EMP damage
over a 25/12/7/3 space unit and 50/25/15/5 atmospheric blast radius
(radiation rules also apply).
Starship Complement:
144 starfighters, typically:
60 TX-119 Lancer interceptors
48 TX-150 StarKiller starfighters
24 SB-2 Adamant bombers
12 Y-Wing Longprobe recon starfighters
4 Skipray blastboats
1 assault shuttle
2 boarding shuttles
5 light transports and shuttles
25 landing craft/dropships
Ground/Air Complement:
2 prefabricated garisons
12 AS-16 combat airspeeders
120 Preybird swoops
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