Site Stats:

9956 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Hyrotii Corporation EasyRide passenger airspeeder

Hyrotii Corporation EasyRide passenger airspeeder
Slivilith

Slivilith
Leevan Tenza (Sabat Sniper/Pilot)

Leevan Tenza (Sabat Sniper/Pilot)
Eldar Falcon Gravtank

Eldar Falcon Gravtank

Section of Site: Starships D6Belongs to Faction: Subtype: EQUIPMENTEra: Canon:




STARSHIP CONVERSION: CREW QUARTERS (STATE ROOMS)



Cost:
-Convert Cargo Capacity: 1,500 credits per state room
-Convert Existing Quarters: 1,000 credits per state room
Weight:
-Convert Cargo Capacity: 30 metric tons per state room
-Convert Existing Quarters: +20 metric tons per state room

GAME NOTES:

   Most starships, especially space transports, have crew quarters that amount to little more than a bunk, one of two or more in the same room, and a storage locker or foot locker for personal affects (if they're lucky).  Persons often have to share these rooms with other crew and passengers.  Over short trips this is rarely a concern.  But over longer trips, this can be claustrophobic, and lead to agitation among the crew.

   However, some ships offer their crew, and even passengers, individualized rooms with more space and comfort with their own beds and, most importantly, privacy.  Most ships may have this already available to a ship's captain, perhaps even their second-in-command/co-pilot, bridge officers, and other higher-ranking personnel (though lower ranks may still use the standard bunks).

   If state rooms are not present on a ship, cargo space can be converted to create, or modify existing quarters, to be state rooms.  Each state room requires 30 metric tons to be converted (or +20 metric tons to expand existing quarters), and 1,500 credits for all the alterations inside the ship and tools and materials needed to make these changes (1,000 credits for modifying existing quarters).  The result is a larger set of quarters with said space and privacy.

   If modifying existing quarters with two or more bunks, the extra crew/passengers quarters will have to be relocated elsewhere.



GAME DESIGN NOTES:

   Various ships I've looked at since A Legacy of Starships in Star Wars Gamer magazine issue #2 have stated having "state rooms" for the crew, and sometimes even passengers.  After looking into this, they seemed to require 30 metric tons of cargo space, which matched my early guessing when making rules for this back then.

   Galaxy Guide 6 Tramp Freighters has rules for converting cargo space into crew/passengers quarters (1 crew/passenger = 10 metric tons, costs 400 credits per quarters).  This was my guide to figuring out the rules presented here.

   The price is higher than x3 due to making such larger quarters probably requiring more than just removing/replacing walls/bulkheads and adding a door.  It would also require rerouting of wires and cables, moving circuits, terminals and panels, perhaps even readjusting power conduits and other important ship systems and components.


Comments made about this Article!



30/Oct/2023 21:15:41 Posted by CanRay

Now, how about crew quarters that incorporate tight packing (3+ crew per quarters) or even hot bunking (which would cause, at minimum, a morale penalty)?


30/Oct/2023 23:29:13 Posted by Hellstormer1

I would say that's just an alternate use of a state room after it is installed/converted. I like where you're going with the morale thing. BUT, you could also have a species or culture where this is not only normal, but they may receive morale penalties if they do not hot bunk (The Expanse series comes to mind, where Belters seemed leaning more that direction as a way of life from having to conserve their re4sources).

Another factor that could be worked in is, does the ship's life support systems have enough capacity to handle the extra people, if pushing past the ship's normal crew/passenger limits? If not, something to roleplay, like having to emergency evacuate x4 or more people than the ship was built to carry, but it's life support systems can only handle this for a few hours, maybe push to a day max, before the oxygen stagnates and the crew/passengers are breathing more CO2 than O2. They could leap from world to world instead of going straight to a safe harbor, because the ship simply can't get them there without everyone dying. So they stop at worlds along the way to refresh the oxygen supply before heading to the next nearby world. You could even have the life support systems start to get shot/damaged, needing repairs, or need to locate some material, element, compound to use to refresh the ship's oxygen scrubbers (plot from an episode of Stargate Universe, but been used in other series/movies/etc too). Meanwhile, enemies who caused the disaster that required the evac are still hot on their heals for some reason.....all the while, this morale issue starts and increases in severity during the trip, becoming quite severe during the last leg of the journey, or these stop-overs could be their way of decreasing the morale issue's severity before people snap.

This might make an interesting adventure!


Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
8
2
5
2



Stats by FreddyB, Descriptive Text from WookieePedia.
Image copyright LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.