Hardened desert men who can survive in the open desert of Arrakis, Fremen
are superb knifefighters and guerilla warriors. Their complex culture has
adapted to the desert, and they are perhaps the toughest, most violent
warriors in the galaxy.
Melee Combat: Crysknife 5D
Melee Parry: Crysknife: 5D
Brawling Parry: Wierding Way: 5D
Survival: Desert: 7D
Tactics: Guerilla Warfare: 5D
Beast Riding: Sandworms: 3D+2
Brawling: Martial Arts: Wierding Way: 5D
Eyes of Ibad: This is a sign of total addiction to the melange spice, and
dominates the eyes of the addicted with an inky bluish taint, covering iris,
pupil, and the whites of the eye.
Knifefighting: Fremen are very skilled in using crysknives and are renowned
for their incredible abilities with them. Any Fremen is trained to the
highest standards of knifefighting, surpassed only by the greatest
blademasters, and their trainees, usually sons of Great Houses.
Wierding Way: The Fremen method of unarmed combat, the Fremen allegedly
learned it from a Bene Gesserit who taught it to them in return for her
life. It enhances their Brawling and Brawling Parry scores by +1D.
Sandworm Riding: The Fremen, when actually on Arrakis, harness the power of
the most destructive beast on it for their transport. They can ride these
worms for approximately 450 miles before the beast stops due to exhaustion.
Cielago: The word from the old Chakobsa hunting language means "bat". When
used in context, it refers to a uniquely Arrakeen method of communication--
the ability to impress a message into the small flying mammal for repetition
upon arrival. It is otherwise referred to as a "distrans" message.
Equipment: Stillsuit, Fremkit [inflatable tent, paracompass,
macrobinoculars, map of Arrakis, maker hooks, and two thumpers], Crysknife
[STR+3 for non-Fremen, STR+4 for Fremen], and jabba cloak [+2 to sneak for
non-Fremen, +4 to sneak for Fremen].
Force Points: ?
Dark Side Points: 0
Character Points: 1