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Knights of the Old Republic d6 Grenades and Mines
Name:
Damage Type: What type of damage the Grenade/Mine applies
Damage: How much damage the Grenade/Mine does
Save: What roll is necessary to resist the effects of the Grenade/Mine (if any)
Effect: What effect besides damage the Grenade/Mine applies
Blast Radius: Anything within this distance of the Grenade/Mine when it goes off is affected
Detonation: What is required to set off the Grenade/Mine
Stealth: What difficulty Perception or Search must be beaten to spot the mine
Skill: What skill is necessary to successfully use the Grenade/Mine
Fragmentation Grenade
Damage type: Physical
Damage: 4D+2
Blast radius: 4 meters
Detonation: Impact
Skill: Grenades (Very Easy)
Stun Grenade
Damage type: N/A
Damage: N/A
Save: Difficult Stamina
Effect: Stun
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Easy)
Poison Gas Grenade
Damage type: N/A
Damage: Poison, 3D per round
Save: Heroic Stamina
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Easy)
Sonic Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 3D+2
Save: Difficult Stamina
Effect: -2D Dexterity
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)
Adhesive Grenade
Damage type: Physical
Damage: N/A
Save: None
Effect: Entangled (Entangled creatures suffer a -1D penalty to all attack rolls, a -2D penalty to their Dexterity scores, and can only move at half of their normal Movement scores. Entangled characters can attempt to escape, but this requires a Difficult Strength check to accomplish.)
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)
Cryoban Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 3D+2
Save: Difficult Stamina
Effect: Paralyze
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)
Plasma Grenade
Damage type: Energy (bypasses armor resistance)
Damage: 6D
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)
Ion Grenade
Damage type: Energy
Damage: 2D+2 (6D+1 vs. mechanicals)
Blast Radius: 4 meters
Detonation: Impact
Skill: Grenades (Moderate)
Mines
Minor Flash Mine
Damage type: N/A
Damage: N/A
Save: Difficult Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Flash Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Flash Mine (Moderate) required to disarm.
Average Flash Mine
Damage type: N/A
Damage: N/A
Save: Very Difficult Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Flash Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Flash Mine (Difficult) required to disarm.
Deadly Flash Mine
Damage type: N/A
Damage: N/A
Save: Heroic Stamina
Effect: Stun
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Flash Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Flash Mine (Very Difficult) required to disarm.
Minor Fragmentation Mine
Damage type: Physical
Damage: 3D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Fragmentation Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Moderate) required to disarm.
Average Fragmentation Mine
Damage type: Physical
Damage: 5D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Fragmentation Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Difficult) required to disarm.
Deadly Fragmentation Mine
Damage type: Physical
Damage: 8D
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Fragmentation Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Fragmentation Mine (Very Difficult) required to disarm.
Minor Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 4D+1
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Plasma Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Moderate) required to disarm.
Average Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 6D+2
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Plasma Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Difficult) required to disarm.
Deadly Plasma Mine
Damage type: Energy (bypasses armor resistance)
Damage: 10D
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Plasma Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine without setting it off. Successful Explosives: Plasma Mine (Very Difficult) required to disarm.
Minor Poison Gas Mine
Damage type: N/A
Damage: Poison, 2D per round
Save: Difficult Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Easy
Skill: Explosives: Poison Gas Mine (Easy)
Note: Successful Security (Moderate) required to approach mine without setting it off. Successful Explosives: Poison Gas Mine (Moderate) required to disarm.
Average Poison Gas Mine
Damage type: N/A
Damage: Poison, 3D per round
Save: Heroic Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Moderate
Skill: Explosives: Poison Gas Mine (Moderate)
Note: Successful Security (Difficult) required to approach mine without setting it off. Successful Explosives: Poison Gas Mine (Difficult) required to disarm.
Deadly Poison Gas Mine
Damage type: N/A
Damage: Poison, 4D per round
Save: Heroic +5 Stamina
Blast Radius: 3.3 meters
Detonation: Impact, Proximity
Stealth: Difficult
Skill: Explosives: Poison Gas Mine (Difficult)
Note: Successful Security (Very Difficult) required to approach mine
without setting it off. Successful Explosives: Poison Gas Mine (Very Difficult)
required to disarm.
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Text by Joe St. Laurent, based on Knights of the
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