Site Stats:

9924 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
Star Wars Recipes
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
GTM-11 EM Pulse

GTM-11 EM Pulse
AT-ST driver (Imperial combat driver)

AT-ST driver (Imperial combat driver)
KIng Pychor Vuundir (Humanoid Monarch)

KIng Pychor Vuundir (Humanoid Monarch)
Rystall Sant (Half Theelin Dancer/Entertainer)

Rystall Sant (Half Theelin Dancer/Entertainer)

Star Wars

Sith Uprising Campaign

         The Sith Uprising Campaign is a fairly high-powered D6 Campaign; characters played during this campaign were experienced characters with about 150 character points each. Jedi Characters had reached 3-4d in their force skills, therefore still at an apprentice level, but able to use Lightsaber Combat making them amongst the most dangerous of characters.

         The campaign is set 4 years after the Battle of Endor, and deviates from the expanded universe, so that Admiral Thrawn never returns from the unexplored regions, allowing the campaign to retain some freshness, avoiding the familiar territory of the players having nor real effect on galactic events and always falling in the shadows of the main Star Wars characters.

         The players were a group of Rebel Alliance agents, who had been played in a previous campaign that had ended with the Battle of Endor. I decided that the players had gone their own ways after their missions had ended, but being a party consisting of 50% Jedi, when the events of this campaign began, they were once more called upon to serve the Republic.

         GM`s considering running this campaign (if you're just using individual adventures then you can decide what you want to do yourself) with new characters, should consider giving bonus experience out to boost the characters so they are capable enough to handle themselves, and to simulate their former adventures together.

Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Text completely by FreddyB.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.