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Name: TIE Experimental M2
Type: Sienar Fleet Systems TIE M2 "Big-Gun" Experimental Starfighter
Scale: Starfighter
Length: 6.4 Meters
Skill: Starfighter Piloting - TIE
Crew: 0 (Remotely Controlled or Droid Brain)
Crew Skill: Starfighter Piloting 4D+2 (3D+2), Starship Gunnery 5D (4D)
Consumables: 2 Days
Cargo Capacity: 12 Kg
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: No
Nav Computer: Limited to 3 Jumps
Space: 9
Atmosphere: 350;975kmh
Maneuverability: 1D+2
Hull: 2D
Shields: NA
Sensors:
         Passive: 25/1D
         Scan: 40/2D
         Search: 60/3D
         Focus: 4/3D+2

Weapons:
         2 * Light TurboLaser Cannons (Fire-Linked)
                 Fire Arc: Front
                    Fire Control: 2D+1
                 Space: 1-4/13/30
                 Atmosphere Range: 100-400/1.3/3km
                 Damage: 7D

Description: The TIE Experimentals, the secret weapons of the Empire like many other Imperial projects were intended to be a certain solution against the Rebellion. A few months after the Battle of Hoth, Rebel High Command was receiving reports that convoys in the Vilonis Sector were disappearing. When Rebel fighters responded to the few received distress calls, all they found was the wreckage of the convoys. As a result of the disappearances, civilian traffic in the Vilonis Sector became stagnant, and commercial vessels feared that they would face a similar fate to those of their loss comrades. In response to those events, Rebel High Command decided to send the MC80 Liberty under the command of Admiral Yamarus to investigate the matter, while still keeping a low profile in the sector.

        The Rebels received one of their first, if not their first encounter with the TIE Experimentals when they responded to an attack near the Belat System during the transfer of replacement pilots and flight crews to the MC80 Liberty (as that ship suffered severe losses due to a recent Rebel operation). After that encounter, the Rebels baited the Vilonis Sector with several "mock" convoys in the hopes of attracting the Empire to attack those convoys with its TIE Experimentals so several of those new Imperial fighters could be captured for examination. The convoy ships themselves were under computer control, transmitting false transponder signals and were also avoiding custom's checkpoints. In the end the Rebels' plan succeeded with convoy group Sulin. The Rebels deployed Z-95 Headhunters equipped with the new experimental Ion Pulse Warhead to disable the fighters. Not only did they disable the fighters, they were also able to capture one of the control ships, a Beta Class ETR-3 Escort Transport.

        Later, acting upon a report from a Rebel spy who learned the location of an Imperial production facility (manufacturing TIE Experimentals) orbiting the planet of Nomlis III in the Kurdin System, the Rebels sent a strike force. The Rebels were able to destroy the facility, but before they did they collected data concerning the new Imperial fighter project from the facility's computer core. However, due to that attack Imperial Forces were able to track the Rebel attackers back to the MC80 Liberty and ambush that Rebel cruiser. Unfortunately, the Imperial ambush was thwarted. Soon after the ambush, the Rebels managed to locate and destroy the XQ1 Platform Obsidian, the focal point of the TIE Experimental research, and the Imperial Research Ship Sardis. They were also able to cause the loss of the project's director, Director Lezner. Throughout it all a single pilot, Ace Azzameen was the one who was instrumental in the downfall of the TIE Experimental Project, unfortunately.

        The Beta Class ETR-3 Escort Transports used during the project were fitted with transmitters and were being used as control ships for the TIE Experimentals. As a result, the new TIEs were able to work tightly together, but they did not display pilot "common sense". Upon their destruction, the effectiveness and the "behaviour" dramatically of the TIE Experimentals changed for the worse. They lost their cohesiveness and become disorganized, and as far as the enemy is concerned it became a mopping up action.

        The TIE/e2 like its predecessor mounts starship turbolasers on its design. There is a recorded incident where the TIE/e2's armament came as a deadly surprise to a Rebel B-Wing group patrolling too close to an Imperial base.



Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Stats by FreddyB. Descriptive Text is from GalacticEmpireDatabank.com, Image is from X-Wing Alliance, copyright remains with LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



07/Oct/2023 17:17:31 Posted by J

These were slaved to control ships. Given this and the fact that the base TIE has no hyperdrive, it seems very odd to suggest they'd have hyperdrives. Were they explicitly shown jumping to hyperspace in the game? Wookieepedia, at least, says they don't have hyperdrive.


10/Oct/2023 10:06:16 Posted by Freddy

I seem to remember (taking into account these stats were done nearly 20 years ago now), that the various tie's appear in missions in the middle, literally appearing from nowhere. Now that could be a limitation of the game engine and they were actually just coming into sensor range, but it looked as if they were using hyperspace to me.
Or maybe I just got it wrong, and wanted them to have Hyperdrive in my game.


10/Oct/2023 12:12:10 Posted by GMOverkill

Vader's TIE Advanced was an experimental model and that had a hyperdrive. Probably Sienar Fleet Systems would give all their experimental ones hyperdrives just for the ease of being able to take them out for testing without involving any Capital vessels.

Friendly greetings,
GMOverkill.


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