Top 5 : RPGs on the Gameboy Advance
Welcome to this episode of RPGGamer Top 5s, and this time we're going to do the top 5 RPG's on the Gameboy Advance.
The Game Boy Advance (commonly abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in 2001 and was part of the sixth generation of video game consoles. The original model did not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. Another redesign, the Game Boy Micro, was released in 2005.
Contrary to the previous Game Boy models, which were all following the "portrait" form factor of the original Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen.
The system was based around a 16.8 MHz 32-bit ARM7TDMI with embedded memory, with a 8.4 or 4.2 MHz Sharp LR35902 (8080-derived)
coprocessor for Game Boy backward compatibility. The system had 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU) and had a display of 240 × 160 pixels (3:2 aspect ratio).
When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color.