Okay, so I'm back and somewhat healthy, and even though it's late in the day I'm starting my completionist efforts with Star Wars: Episode IV: A New Hope. And today I'm starting with some of the different species from the movie, as the cantina scene is packed with loads of interesting species.
Now I'm aware a bunch of these were covered in the original West End Games books, but my thoughts are some of them were terribly balanced, so I've made an effort to balance them out a bit more with everyone getting pretty much the same amount of Attributes. So today I've added the Anzati, Bimm, Brizzit, Defel, Devaronian, & Duros to the Star Wars D/6 Species Section of the Site.
The Anzati aren't from anything offical beyond an issue of Star Wars Gamer, and REUP, but are a mess of balance issues, having 14D attribute dice (+2D above everyone else), virtual immortality, the ability to permanently drain attribute dice from victims, a bonus to tracking, an effect mind ability, a bonus to stealth, and higher attribute maximums across the board, without any disadvantage. In an attempt to balance this, I've given them a whopper of a disadvantage, as their background mentions that they have difficulty becoming experts at anything as they just lose interest. So they now stand pretty much a 50/50 chance of just losing their experience when attempting to spend it. I thought this was an interesting way of dealing with a potentially overpowered race, however perhaps this is fixing the problem at the wrong end, as they will begin play extremely powerful, and be penalised as time goes on. Let me know your thoughts about this, or whether I should have just lowered their abilities to bring them into balance that way?
There's some really interesting races to cover in A New Hope, and I've been really enthused while reading up on them, hope I can do them justice.
Freddy