Top Five: RPGs on MS-DOS
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on MS-DOS.
When IBM decided to produce a computer based on off the shelf parts, they needed an operating system for it, and after a famous mix up involving Gary Kildalls CPM, they went to Bill Gates and Microsoft, who bought up 86-DOS, a clone of CPM, changed the name and licensed it to IBM to be distributed with every PC sold making them a fortune. Because the PC was made from stock parts, clones soon appeared, and due to the licensing agreement with IBM, Microsoft could sell MS-DOS to the clone manufacturers as well, which led to their market dominating role.
Microsoft would go on to release Windows, which at first was just a User Interface which ran over MS-DOS, but we'll deal with that in a future video.
Games on MS-DOS were a bit of a fiddle to get to work properly, requiring Memory to be switched around, since the PC had a limit of 640k which they'd deemed enough for anyone, and set up DMA and IRQ settings for sound, until Plug and Play arrived very much later.
The PC was initially a business machine, with it's display being monochrome until CGA was developed enhancing it to 16 colours in 640 by 200 resolution, obviously later developments continued to enhance this with a plethora of standards being developed, VGA, EGA, XGA and many more until eventually SVGA became the standard which all other enhancements came under the title of.
MS-DOS provided an open platform anyone could develop on, and therefore received conversions of titles from other platforms as well as it's own unique titles, having the widest range of software releases of any platform, but today we're just concentrating on the RPG's.