The Emancipator
The Emancipator was the first joint venture by Mon Calamari starship designers
and an outside corporation. After the Black Fleet Crisis, the New Republic
realized just how close they came to taking extremely heavy losses due to
insufficient firepower. After tearing a part the only Super Star Destroyer
they acquired from the Empire and turning it into a museum more or less, the
Republic was left at a serious disadvantage against the massive fleet of the
genocidal Duskhan League.
The New Republic military budget didn't have the funds to spend on contracting
Kuat Drive Yards to construct any new Executor-class warships to serve as
command vessels for the New Republic Navy so they took the cheaper alternative,
designing their own smaller and cheaper vessel.
The Emancipator left the construction yards above Calamari nearly three
years later to serve as the command ship of the Fifth Fleet, but not the
flagship of the New Republic Navy (Navy Command worried about it being seen
as a sign of aggressive power if it were showed off too much).
The Emancipator was essentially a massive floating combat platform, equipped
with the most advanced weaponry in the New Republic's arsenal and carrying
a complement of twelve starfighter squadrons (composed mainly of the new
E-wings and K-wings) as well as enough ground forces to mount a small
planetary assault.
Craft: Mon Calamari/Kuat Drive Yards Emancipator-class Command Cruiser
Era Introduced: Endor+15 years
Type: Command Ship
Scale: Capital
Length: 4,500 meters
Skill: Capital Ship Piloting: Emancipator
Crew: 198,056 Gunners: 933; Skeleton: 40,000/+10
Crew Skill: Capital ship piloting 6D, capital ship shields 5D, capital
ship gunnery 5D+2, astrogation 6D, sensors 8D, communications 7D
Passengers: 15,050 (troops)
Cargo Capacity: 150,000 metric tons
Consumables: 5 Years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 12D
Shields: 8D
Sensors:
Passive: 150/2D
Scan: 250/4D
Search: 400/5D+2
Focus: 15/7D
Weapons:
150 Heavy Turbolaser Batteries
Fire Arc: 50 Front, 35 Right, 35 Left, 30 Back
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D
100 Turbolaser Batteries
Fire Arc: 25 Front, 25 Left, 25 Right, 25 Back
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere: 6-30/70/150 km
Damage: 7D
100 Ion Cannons
Fire Arc: 25 Front, 25 Right, 25 Left, 25 Back
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D
75 Quad Laser Cannons
Fire Arc: 25 Front, 20 Right, 20 Left, 10 Back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
50 Proton Torpedo Launchers (60 torps each)
Fire Arc: 20 Front, 10 Right, 10 Left, 10 Back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 6D+1
8 Tractor Beam Projectors
Fire Arc: 2 Front, 2 Right, 2 Left, 2 Back
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D
Starfighter Complement:
2 A-Wing squadrons
1 B-Wing squadrons
5 E-Wing squadrons
3 K-Wing squadrons
1 Recon X-Wing squadron
Support Starship Complement:
5 dropships
2 shuttles
10 landing craft
4 other light transports/freighters
Ground/Air Complement:
2 prefabricated garrisons
20 NR-AWs (New Republic Assault Walkers)
30 Freerunners
or
2 prefabricated garrisons
5 V-Wing Speeder Transports Type A
20 V-Wing Airspeeders
10 Republic AT-ATs (different than NR-AWs)
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