Seatrooper APC
Seatroopers extend the reach of the Empire under the oceans of its million
worlds. Seatrooper units are able to fight campaigns completely underwater,
for extended periods. Seatroopers support the aquatic garrisons assigned
to ocean-covered worlds, are backed up by swimmer armored transports,
and can be deployed by submersible vehicles such as the Urukaab
Seatrooper APC.
The Urukaab Seatrooper APC is one of many submersible vehicles used
commonly by Imperial Seatroopers in their aquatic enviroment. The
Seatrooper APC was designed to ferry a squad of seatroopers from place to
place and quickly deploy them in a combat scenario. The cockpit section is
sealed off from the aft passenger compartments by an airlock, which allows
the aft compartment to be completely flooded in seconds, allowing the
seatroopers to exit the ship quickly. To provide cover for the seatroopers
as they enter or exit, the APC is equipped with a dye canister launcher
which creates a thick cloud in the water, hiding the ship and seatroopers.
Craft: Urukaab Seatrooper APC
Class: Speeder [Submarine]
Size: Garguantuan (15.2 m long)
Passangers: 8 (seatroopers)
Cargo Capacity: 150 kg
Speed: 70 m
Max Velocity: 200 km/h
Cost: 45,000 (new), 19,500 (used)
Crew: 1 (Skilled +4)
Initiative: +0 (-4 size, +4 crew)
Maneuver: +0 (-4 size, +4 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 35 (DR 5)
*Provides full cover for crew and passangers.
Weapons:
Heavy Repeating Blaster
Fire Arc: Dorsal turret
Attack Bonus: -1 (-4 size, +2 crew, +1 fire control)
Damage: 5d8
Range Increments: 50 m (above water), 15 m (underwater)
Dye Canister Launcher
Fire Arc: Back
Attack Bonus: -1 (-4 size, +2 crew, +1 fire control)
Damage: None
Range Increments: 1.5 m
Note: Provides one-half concealment within 10 meters.
|