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The Battlestar Galactica

Craft: Colonial Battlestar
Type: Colonial Warship/Fighter Carrier
Scale: Capital
Dimensions:
-Length: 1263-1255m
-Width: 510m (flight pod to flight pod)
-Length (flight pods): 603m
-Width (flight pods): 107m
Skill: Capital Starship Piloting: Battlestar
Crew: 700; Personnel/gunners: 496; Warriors: 200
Crew Skill: Astrogation 4D+1 (?), Capital Starship Piloting 5D, Capital Staship Gunnery 4D+1, Capital Starship Repair 4D, Capital Starship Shields 5D, Sensors 4D+2, Communications 5D.
Passengers: 312 (in emergencies, the flight pods could be converted to carry hundreds more)
Cargo Capacity: 35,000 metric tons.
Consumables: 5 years
Cost: N/A
Hyperdrive: N/A (relies on Lightspeed-capable engines)
Nav Computer: Yes (but for Lightspeed and intrasystem travel, not FTL, also for logistics with Viper Fighters)
Maneuverability: 2D
Space: 6 (Combat Speed when engaging enemies; Maximum Speed is Lightspeed)
Hull: 6D
Shields:
-Defensive Shields: +1D to Hull against Called Shots when activated (7D).
-Electronic Defense Shields: See WEAPONS below.
-Force Shields (Standard Star Wars Shields): 3D
-Radiation Shields: +2D to Force Shields against radiation damage, as well as laser weapons.
Sensors:
-Passive: 25/1D
-Scan: 45/2D
-Search: 100/3D
-Focus: 4/4D

KNOWN SHIPS:
-Acropolis, mentioned in connection with the attack at Cimtar, and so assumed to be one of the battlestars seen near the moon
-Atlantia, destroyed by the Cylons at Cimtar (Saga of a Star Wolrd)
-Columbia, destroyed prior to the events at Cimtar (The Gun on ice Planet Zero)
-Galactica, last known surviving battlestar and representive of Caprica of the Twelve Colonies.
-Pacifica, mentioned in connection with the attack at Cimtar, and so assumed to be one of the battlestars seen near the moon.
-Pegasus, later found by Galactica and the Fleet after the Cylon Attack on the Twelve Colonies, presumed destroyed at the Battle of Molecay (The Living Legend)
-Rycon, destroyed at the Battle of the Cosmara Archipeligo (Take the Celestra)
-Triton, mentioned in connection with the attack at Cimtar, and so assumed to be one of the battlestars seen near the moon.
-Other ships have been mentioned over time, but these were never actual canon material.  however, GMs and players should do what they feel for their own campaigns.  What i have made here is a direct translation in the Star Wars D6 system ofr the original Galactica according to what material I could find.

EXTRA SHIPS:
-75 Vipers superiority fighters (standard compliment, later imcreased to 150).
-12 Landram armored ground vehicles/land-based troop transports.
-12 transport shuttlecraft.

INTERIOR:
-Core Command: Most frequently seen is Galactica's command center, or bridge, which features a huge viewing window with a large shield that can be put in place, and a rotating command console from where the commander can observe operations.
-Launch Bays: The Galactica's Launch Bays load Viper Fighters in agnetic rail launch tubes and propel them at great speeds when combined with the Viper's Turbo Boost at +2 Space Speed (Space 12 for Vipers and Asp Vipers, 14 if using Fang Vipers).
-Life Science Center (Medical Facilities).
-Ceremonial Chamber.
-Bachelor Officer's Quarters: Crew quarters for Colonial Warriors based on Galactica.
-Officer's Club.
-Adama's Quarters (Or Commander's Quarters, whoever that may be).

WEAPONS:
Heavy Mega Pulsar Cannon
   Location: Forward section of the ship
   Fire Arc: Front.
   Crew: 1 (bridge crew gunner)
   Skill: Capital Sharship Gunnery
   Scale: Capital
   Fire Control: 0D
   Space Range: 6-30/50/100
   Atmosphere Range: 600-3/5/10km
   Damage: 12D
   Ammo: Unlimited, but must recharge after every shot for 1 hour.
   Rate of Fire: Single beam with full damage; Or wide beam that covers full forward fire arc for half damage.  At distance from high orbit, the wide beam could cover an entire planet's atmosphere, obliterating any projectiles or missiles launched from the surface.

32 Turbolaser Batteries
   Location: Scattered across the hull as various double-barreled turrets.
   Fire Arc: 8 front, 10 right, 10 left, 4 rear.
   Crew: 2 each.
   Skill: Capital Starship Gunnery
   Scale: Capital
   Fire Control: 2D
   Space Range: 3-6/30/75
   Atmosphere Range: 300-600/3/7.5km
   Damage: 8D
   Ammo: Unlimited.
   Rate of Fire: Single fire-linked blasts.

12 Solonite Air-to-Air Missile Launchers
   Location: 6 on each side of the ship's hull.
   Fire Arc: "Turret" (engages in any direction once launched)
   Crew: 1 (bridge crew)
   Skill: Capital Starship Gunnery
   Scale: Capital or Starfighter (depends on warheads used)
   Fire Control: 1D
   Space Range: 2-5/10/15
   Atmosphere Range: 200-500/1/1.5km
   Damage: 8D (Solonite Warheads, Starfighter Scale); 10D (Fusion Nuclear Missiles, Capital Scale)
   Ammo: 12 Solonite wraheads per launcher (144 missiles total); 1 Fusion Nuclear Missile per launcher (12 missiles total).
   Rate of Fire: 1 per attack; or volleys up to 12 per attack.

Electronic Defensive Shields
   Location: An array system projecting all around the ship.
   Fire Arc: All
   Crew: 1 (bridge crew)
   Skill: Sensors; works against all Capital ships within range.
   Scale: Capital
   Fire Control: N/A
   Space range: 2-10/24/50
   Atmosphere range: 200-1/2.4/5km
   Damage: -3D from enemy Fire Control
   Ammo: Unlimited
   Rate of Fire: N/A

SPECIFICATIONS:
-Galactica serves three main military functions: fighter carrier operations; assault battleship; and and a mobile base of operations, all in one massive platform.
-Following the destruction of the Twelve Colonies, Galactica is forced to dramatically increase the number of crew she carries. Galactica is originally equipped with two Viper squadrons, Red and Blue. She acquires two additional squadrons, Silver Spar Squadron and Bronze Spar Squadron from the battlestar Pegasus, following that ship's disappearance in "The Living Legend, Part II", boosting Galactica's fighter strength to one hundred-fifty Vipers (as mentioned in "Fire in Space").
-Galactica has her own heavy offensive batteries, consisting of 32 known turbo-lasers and fusion missiles.
-The primary power aboard Colonial battlestars are provided by a combination of tylium energizers and advanced fusion reactors.
-Galactica is able to travel at lightspeed, but rarely does so with her civilian Fleet in tow, as no other ships in the Fleet have lightspeed ability.
-Viewers learn from "Saga of a Star World" that the standard battlestar type vessel has a crew of 496 personnel with 200 Warriors. From "The Living Legend" we know that battlestars carry 75 Vipers, 12 Landram land based troop transports and 12 shuttlecraft.
-In the event of imminent damage, Galactica can seal off her compartments to localize damage (Fire in Space).  Make a Repair skill check of Easy Difficulty.  This will cancel any continuous damage from that round thereafter (or slow it down, GM's descretion).
-Galactica relies on scanners to locate and track objects around it. These scanners can be disabled by a significant hit to the bridge (Called shot to the bridge by a starfighter or other likely source, must do at least light damage for this effect), leaving Galactica blind and forcing her to rely on her complement of Vipers to act as her "eyes" (Fire in Space).
-Galactica has an automated firefighting capability, managed by the boroton mist control center (Repair skill check of Easy Difficulty to put out fires). In the event of its destruction all firefighting must be conducted manually. The fireleader coordinates the manual firefighting efforts (Fire in Space).
-Galactica makes use of gyros in order to maintain her orientation. In the episode "Fire in Space", if Apollo and Starbuck fail to detonate the explosives in exactly the planned pattern the ship's gyros would go wild.  These allow Galactica's Maneuverability stat.  They can be hit by a "called shot" by startfighters (or other likely sources), and will give the ship a "stunned" effect to the crew, along with whatever damage is incurred by the attack (but damage MUST be done, or this other effect does not happen).  The crew must also make a Dexterity check of Difficult Difficulty or lose actions for 1D6 rounds.

DESCRIPTION:
   These stats can be used for any battlestar, such as either the Galactica or the Pegasus.
   Galactica was first brought into service approximately mid-way during the Thousand Yahren War with the Cylons. Galactica served with distinction throughout the conflict.
   Galactica and her sister ships combined the roles of battle cruiser and fighter carrier, having a massive offensive capability in terms of on-board weapons and Starhound Viper space superiority fighters.
As of "Saga of a Star World," Galactica is one of only five battlestars believed to have survived the long war, and was under the leadership of Commander Adama, a distinguished member of the Council of Twelve.
    The remaining battlestars amass at Cimtar for what is believed by President Adar to be a historic peace treaty signing with the Cylons. However, with the villainous aid of one of the Council's members, Baltar, Adar ignores several apparent threats to the battlestars, leaving all of them open to a massive Cylon Raider attack. Galactica Viper pilots Apollo and Zac encounter the Raider fleet, and is able to warn Galactica of the ruse.
   Unfortunately, Commander Adama is unable to convince Adar to launch their Viper squadrons or place the other battlestars on alert. Adama chooses to launch his squadrons against Adar's orders, feigning a battle drill, and activates the battlestar's shields to meet any attacks.
   Realizing that the Raider fleet is far away from any locatable basestars to support them, and after seeing press reports of other Raider attacks on Caprica, Adama realizes that the Twelve Colonies themselves are in mortal danger from basestar attacks, and orders Galactica to speed away to Caprica. The battlestar arrives too late; a handful of humans survive the genocidal onslaught.
The battlestar fleet, including Adar's flagship, Atlantia, is destroyed, save Galactica, the sole surviving battlestar from the attack. Adama sends out word to all the survivors to take whatever space going vessel they can find and rendezvous with Galactica. Together, Galactica and 220 other Colonial ships leave Colonial space in search of Earth, the mythic home of the Thirteenth Tribe.
While initially believed to be the only battlestar to survive the Destruction of the Twelve Colonies, the battlestar Pegasus is found, but soon disappears in a pyrrhic mission (The Living Legend, Part II).
   The ship is divided in to decks and sections designated with Greek letters. During "Fire in Space" the fire is initially out of control on alpha deck, in beta and gamma sections. Dialogue indicates that solium storage is located in or near gamma section. Sections are divided into compartments, with as many as 43 compartments in a section. A series of ducts run throughout the ship. These ducts are too small for humans to fit through, but large enough for Muffit (Fire in Space).

WRITE-UP NOTE:
-When the original series of Battlestar galactica first aired in 1978, Lightspeed sounded cool but no one fully understood its limitations when used for interstellar travel.  The truth is that Lightspeed is relatively slow and amounts to nothing compared to the Hyperdrives of Star Wars, or the other FTL (Faster Than Light) methods from other settings.  If one uses the Galactica (or a different battlestar of their choosing) in a Star Wars or other setting, they sould consider this, and perhaps give the ship a fitting hyperdrive to compensate.  The rules here are as direct a translation to Star Wars D6 as I could make while staying true to the original concept.
   Also, Lightspeed has another effect the GMs and players may want to think about.  In theory, the closer one gets to the speed of light, the more time slows down for them.  Ten thousand years could go by for the universe, while only about ten to twelve go by for those traveling at near the speed of light.  An idea could be that Lightspeed was used by the colonials, and at some point every ship in the Galactica's Fleet could have been upgraded to use Lightspeed engines.  With this, the whole fleet could cover more space relatively quickly by their point of view, while time passes by drastically for everyone else in the universe.  What effect could this have in the future?  What would have happened to the Cylons in that time, how advanced could they become?  Or perhaps something else entirely different could happen, maybe a worse enemy that topples the Cylon Alliance in that time.
   Also, it should be noted that also by theory, nothing can attain the true speed of light, but could come very close (We're talking .9999 etc. speed of light here).


Comments made about this Article!



31/Jul/2018 01:53:13 Posted by Gadfly

Note: not all of the terms used by the Colonials were exactly the same as what we use.
IE: "centons and microns"
What they called Light Speed, looked a lot like Hyper Speed. Thus they give it a different name, (or it's a through back term as much as their "lasers" are) but is in fact an FTL drive.
Also, they likely for the civilian vessels use something similar to how Wing Commander traveled between start systems, and had to locate "jump points" to traverse the distance between star systems, hence why in "Experiment in Terra" it was stated that it had been some time since light speed had been used.
So it may be possible that some of the civilian ships had FTL capabilities, but may have been military only.
But hay, as stated, at the time these were the "cool" names for things.
Also, the Pegasus was using missiles against the two base ships, not the mega-pulsar cannon. Cain may have been saving it for Baltar, as his ship fell back to let the other to face the Pegasus out of fear of Cains abilities in combat.


07/Aug/2018 02:25:11 Posted by hellstormer1

Hmm, ok, let's take this in smaller chunks at a time....
- - - - - - - - - -
Note: not all of the terms used by the Colonials were exactly the same as what we use.
IE: "centons and microns"

-OK, yeah, I know that, but why do you bring this up here in the comments? Is there somewhere in the stats where this is important? You don't indicate there is, so this seems like a pointless statement.
- - - - - - - - - -
What they called Light Speed, looked a lot like Hyper Speed. Thus they give it a different name, (or it's a through back term as much as their "lasers" are) but is in fact an FTL drive.
Also, they likely for the civilian vessels use something similar to how Wing Commander traveled between start systems, and had to locate "jump points" to traverse the distance between star systems, hence why in "Experiment in Terra" it was stated that it had been some time since light speed had been used.
So it may be possible that some of the civilian ships had FTL capabilities, but may have been military only.
But hay, as stated, at the time these were the "cool" names for things.

-I can see a good argument for that. In Star Wars films, Han Solo refers multiple times to "making the jump to lightspeed", though thinking about it right off the top of my head, I can't remember him saying Hyperspace or hyperspeed. Either he didn't, or this is a sign that I need to watch the original trilogy again. At any rate, during this time, many sci-fi series/movies referred to fast space travel as "light speed" and never bothered explaining this. I do not chalk this up to misinterpretation. Instead, I chalk all of this up to the writers/creators having no idea about what light speed really is or how limited it is in true space travel. Or, better yet, maybe they did know but didn't think the audience would care. If the latter proved true there, then they were right, as no one really talked loudly about this until the more recent decade(s). At any rate, what you state here is less a "fact" and more an "opinion". These stats were made up by me to represent the Galactica as true as possible to what I remembered from watching the series. Perhaps it's a bit "off" in some spots, as time and perspective changes when we get older, and maybe I would change some things now. But the bit about light speed, I would not change. Leaving a comment "suggesting" an alternative take on light speed for Star Wars D6 games would be cool, but I'm not a fan of people overriding others with their personal opinions overriding the facts. On a personal note, I've been around far too many people who did that, I developed a habit of it that I have been trying to break for a long time, so my first reaction when seeing such a thing pop up is usually going to be a hard "no".
- - - - - - - - - -
Also, the Pegasus was using missiles against the two base ships, not the mega-pulsar cannon. Cain may have been saving it for Baltar, as his ship fell back to let the other to face the Pegasus out of fear of Cains abilities in combat.

-Ok....where does my write-up state that Cain used the Mega-Pulsar Cannon against the Cylon Basestars? I took a glance at it, and did not see that anywhere. In the episode this happened, the Pegasus used missiles. I forgot if these were called solonite, nuclear, or fusion missiles, but these terms are used above. There is a weapon listed above as "Solonite Air-To-Air Missile Launchers", and if you look closely, there are more than one type of missile listed. Including fusion missiles. And those are meant to be the missiles the Pegasus used against the Cylon basestars.


07/Aug/2018 02:52:01 Posted by hellstormer1

Correction to previous comment to Gadfly.

Sorry, my bad. Your comment portion about the Pegasus using missiles against and not the Mega-Pulsar Cannon against the basestars. I thought that was directed at the write-up. Looking back through the comments, I see now that was directed at Lord Sardonicus and some anonymous poster.

SO! To those comments, I have these to say....
- - - - - - - - - -
Lokie: I would think tha Hull to be thicker than 6D. It took multiple direct Nuke strikes. seems to me but I could be wrong.

hellstormer1: 6D VS 10D, sure, that's weak. But then you add the the Force Shields (+3D) for 9D, then add the Radiation Shields (+2D) for a total of 11D VS 10D for nuclear/fusion missiles. That gives the Galactica some powerful resistance against such weapons. Maybe you overlooked that? Also, each of these shield types is mentioned via dialogue in the series, though their exact function was not, and I just made assumptions for them here as something to be used for options in the stats.
- - - - - - - - - -
Lord Sardonicus: So the battle between the Pegasas and the two base ships took a minimum of six to twelve hours?

hellstormer1: No, Pegasus used missiles, not the HMPC, and the stats list the Solonite Air-To-Air Missile Launchers, which also list Fusion Missile options for their payload. Look before you leap buddy.
- - - - - - - - - -
Anonymous Poster: I have to agree with previous comments: heavier hull is needed, faster rate of fire for the HMPC, and more anti-starfighter gun emplacements.

hellstormer1: As for the hull, see previous reply above. As for the HMPC, since the comment before yours is what you're basing your comment on, your comment is rendered inert and pointless by the explanation I give above. Since the nuclear missiles used by Pegasus are covered (and FYI, always have been, you guys really should have looked closer), the HMPC is fine the way it is. In the series this weapon was less a weapon, and more a plot device for helping to bring the episode/story to a close. As this weapon seemed very powerful when it was displayed, a weapon of such power probably deserves a long recharge time in between shots. My thinking on this goes back to the Death Stars in Star Wars. They needed long recharge times in between full discharges. Lower yield firings required less time, such as the Death Star II in Return of the Jedi, and the Death Star I in Rogue One. The Eclipse dreadnought from Dark Empire had a faster recharge time, but this ship and its laser cannon were still much more massive in size compared to the Galactica (which is more comparable in size to a Victory, or perhaps Imperial, class star destroyer). All that being said, the fact that Galactica even has such a weapon, and that it was added to these stats, is due to luck and a touch of OCD (gotta make it accurate, get all those details worked in). People want to argue over what this thing 'can't' do instead of what it 'can', and aren't just happy it's there at all.

If this weapon were used in battle, it wouldn't be what you lead with in a conflict. It'd be the ace-in-the-hole you save for the end, after exhausting your other options, realizing nothing else works, so not only would you consider using this weapon, you'd want to position the enemy ship(s) just right, using your own ship as bait, and maybe using your squadrons of Viper fighters, so that the target(s) couldn't maneuver out of the way of the HMPC when it fires.

That being said, I think I should also add in a firing delay of a round or two before it can fire. It'd be fitting, as a weapon like this probably takes time to prepare.


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