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Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Lumnar "Magnum" GunBlade

Lumnar Industires was a corproation founded on advanced concepts, and utter ruthlessnes
in the buisness field. They were always looking to crush any competition they encounterd
to put themselves at the head. They were willing to hire mercenaries, assassins and other
scum to hurt the operations of their rivals. HattMark at one point was seen as a rival but
one that was slowly weakening. Lumnar decided to jmup on this and destroy their msot popular
product, the GunBlade. Lumnar had already created BlastSword and BlastPikes used primarily
for dueling. so they decided a hybrid was in order. Lumnar took sword blades of a simailr
construct to what HattMark sued, but rather than attaching slugthrowers they attached energy
weapons. These energy weapons released their blasts through a chmaber carved out in the weapon
and expands out through a conduction process, thus actualy butting a temproary burst of energy
throguh the blade itself. The energy weapons were all modified to give their best energy output
into the blade.

The Magnum was an improvement on the original revolver design. Lumnar had purposely elft room for
improvement to release several variants. This way they could cater to different atstes as well as
different levels of wealth. This gavce them a more compelte coverage of the market, the better to
smother HattMark with. The Magnum sued for it's blaster a stripepd down Bryar pistol. The pistol
grip was larger and could betetr support the weight of the blade. The blaster also delivered a more
pwoerful punch while offering the same ammount of ammunition per powerpack. However this blade was
deemed illegal by the New Republic. It remained legal in all other parts of the galaxy though, and
actualy found good markets in imperial space.

Model: Lumnar Industries "Magnum" GunBlade
Type: Enhanced Sword
Scale: Character
Skill: Melee Combat: GunBlade ; Blaster: Heavy Blaster
Cost: 3700 (25 for a powerpack)
Ammo: 25 (shots for the blaster)
Availability: 2, R or X
Damage: Str+2D+1 (Max 6D)
Game Notes: The user may attempt to pull the trigger at the right time for a 'critical hit' against
their opponent. To do this they must roll either Blaster or Blaster:Heavy Blaster as well as their
melee combat roll. The target only has to dodge the attack once, however firing the blaster does not
count towards multiaction. Assuming the melee combat hit rolls, if the user's blaster roll also bets the
opponent's dodge then the blast was timed correctly. The damage of the weapon is upgraded to STR+3D+2 and
max damamge is increased to 7D+1.


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