Site Stats:

10196 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Goethar Special

Goethar Special
Gravity Hammer

Gravity Hammer
Woan Barso (Human Smuggler)

Woan Barso (Human Smuggler)
Laren Joma (Human Rebel Pilot)

Laren Joma (Human Rebel Pilot)

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Lumnar Shear Trigger GunBlade

Lumnar Industires was a corproation founded on advanced concepts, and utter ruthlessnes
in the buisness field. They were always looking to crush any competition they encounterd
to put themselves at the head. They were willing to hire mercenaries, assassins an dother
scum to hurt the operations of their rivals. HattMark at one point was seen as a rival but
one that was slowly weakening. Lumnar decided to jmup on this and destroy their msot popular
product, the GunBlade. Lumnar had already created BlastSword and BlastPikes used primarily for
dueling. so they decided a hybrid was in order. Lumnar took sword blades of a simailr construct
to what HattMark sued, but rather than attaching slugthrowers they attached energy weapons. These
energy weapons released their blasts through a chmaber carved out in the weapon and expands out
through a conduction process, thus actualy butting a temproary burst of energy throguh the blade
itself. The energy weapons were all modified to give their best energy output into the blade.

The Shear Trigger has a reputation for being a dangerous but very powerful weapon. Rather than a
blaster like it's two rpedecessors, the Shear Trigger uses a disruptor. They managed to coax a high
efficency out of a disruptor pistol getting a full ten shots, at a lower pwoer level than normal.
However the blast was still much more powerful than th predecessors. the disruptor had a tendency to
feedback causing a deadly explosion and the blade was not as acurate or smooth in handling. There was a
chance the wielder could hit himself if not careful. these weapons were expensive, and ebcause of how
dangerous they were they didn't see a great repsonse thoguh they were still bought in sufficent quantities
to keep the line going.

Model: Lumnar Industries "Shear Trigger" GunBlade
Type: Enhanced Sword
Scale: Character
Skill: Melee Combat: GunBlade ; Blaster: Disruptor
Cost: 5700 (100 for a powerpack)
Ammo: 10 (shots for the disruptor)
Availability: 2,X
Damage: Str+2D+1 (Max 6D)
Game Notes: The user may attempt to pull the trigger at the right time for a 'critical hit' against their
opponent. To do this they must roll either Blaster or Blaster:Heavy Blaster as well as their melee combat
roll. The target only has to dodge the attack once, however firing the blaster does not count towards
multiaction. Assuming the melee combat hit rolls, if the user's blaster roll also bets the opponent's
dodge then the blast was timed correctly. The damage of the weapon is upgraded to STR+4D and max damamge
is increased to 7D+2.

On a Wild die roll of one do not use standard rules. If the re-rol is an odd number the Disruptor in the
blade explodes doing 6D damage to the wielder. If it's a 2 or 4 the attack automaticly fails. If it's a 6
the wielder strikes himself doing full damage.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
1
0
5
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.