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Section of Site: Starships D6Belongs to Faction: IndependentSubtype: TransportEra: ImperialCanon: No




Gwirekon Pirates Metroid Assault Shuttle

The Metroid Assault Shuttle is the Gwirekon Pirate Gang's main baording
craft. They will land in a disabled ships' hangar or burn their way through
a hatch to minimize damage when they can but if they only care about the
cargo they will force their entry through anywhere they can onto the ship.
The shuttle carries one full platoon of Gwirekon boarding marines which
will enter the ship through the laser torched entryway and spread out
through the ship quickly and efficently. The Metroid is ahrdly the most
manuverable ship about but it packs a good punch to compensate for this
and is a very rugged ship.

Model: Metroid Assault Shuttle
Type: Boarding/Assault Shuttle
Scale: Starfighter
Length: 30 meters
skill: Space transports: metroid
Crew: 3; skeleton: 1/+10
Crew Skill: Space transports: metroid 5D, Starship Gunnery 6D+1, Missile
            Weapons 6D
Passengers: 32 troops
Cargo Capacity: 250 kilograms
Consumables: 1 day
Cost: Not available for sale
Manueverability: 2D
Space: 6
Hull: 5D
Shields: 3D
Sensors:
        Passive: 10/0D
        Scan: 20/1D
        Search: 40/2D
        Focus: 2/2D
Weapons:
4 Laser Cannons
        Fire Arc: Front
        Crew: 1 (gunner)
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-5/10/17
        Atmosphere Range: 100-500/1/1.7 km
        Damage: 4D+2
2 Heavy Rocket Launchers
        Fire Arc: Front
        Crew: 1 (co-pilot)
        Skill: Missile weapons
        Ammo: 6 each
        Fire Control: 2D
        Space Range: 1-3/9/13
        Atmosphere Range: 100-300/900/1.3 km
        Damage: 8D
Plasma Torch Bording Device
        Fire Arc: Ventral
        Skill: Starship gunnery
        Crew: 1
        Fire Control: 0D
        Range: 4 meters
        Damage: 8D
        Note: The plasma torch boarding device is mounted on the ship's
        airlock system. The controls are just inside the main airlock. Roll
        the target ship's hull -2D; if the torch scores a lightly damaged
        result, it has breached the hull. Once the hull is breached, the
        torch requires a full minute to cut a one-meter-wide by one-meter-
        high hole. The extendable boarding tube attaches to the hull and
        forms an air-tight seal in 30 seconds.


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