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Section of Site: Starships D20Belongs to Faction: IndependentSubtype: TransportEra: ImperialCanon: No

The Death Hound

The Death Hound is perhaps the most powerful and largest starship operated
and maintained by the Celmoore pirates. Apparently it was acquired by Dod
Bule, supposed leader of the Celmoore pirates, during some sort of secret
deal with a local corporation. The story that is told by almost all Celmoore
pirates states that the ship was given to Bule with only one condition: no
Palvar Defense Force registered starships would be made a target of the
Celmoore pirates. Although PDF vessels still fall victim to the Celmoore
pirates just as often as before the deal.

Bule heavily modified the carrier, switching out two of the turbolaser
batteries for heavy ion cannons as well as replacing ten of the double laser
cannons with more powerful quad laser cannons. Other modifications include
boosted deflector shield output, a new propulsion and maneuvering system
bought from Setec Astronomy and finally slightly increased power output in
the tractor beam projectors.

Lacking adequate storage space for stolen goods, Bule chose to remove the
extra three starfighter squadons that the Blood Bath carriers carried in
their below deck and converted it into a massive cargo hold, capable of
holding nearly 80,000 metric tons of cargo.

The Death Hound looks similar to an aircraft carrier, the flat top of the
ship where the fighters land is very vulnerable to attack. It compensates
for this weakness by employing vamped up fire power on the ship. The top
side of the carrier can only hold about thirty-six starfighters, the rest
are usually carried below deck but Bule converted this deck into a cargo

Craft: Modified Kevlar United Blood Bath Series II Star Carrier
Class: Capital ship
Size: Huge (500 m long)
Hyperdrive: x1 (backup x14)
Passangers:  200 (troops), 50 (prisoners)
Cargo Capacity: 80,000 tons
Consumables: 9 months
Cost: Not available for sale
Maximum Speed In Space: Cruising (6 squares/action)
Atmospheric Speed: Not applicable
Crew: 1,506 (Normal +2)(See crew stats)
Initiative: +0 (-2 size, +2 crew)
Maneuver: +0 (-2 size, +2 crew)
Defense: 18 (-2 size, +10 armor)
Shield Points: 300 (DR 10)
Hull Points: 730 (DR 10)
  8 Turbolaser Batteries
    Fire Arc: 2 front, 2 left, 2 right, 2 back
    Attack Bonus: +2 (-2 size, +4 fire control)
    Damage: 4d10x5
    Range Modifiers: PB -6, S -4, M -2, L +0
  2 Ion Cannons
    Fire Arc: 1 front/right, 1 front/left
    Attack Bonus: +1 (-2 size, +3 fire control)
    Damage: 3d10x5
    Range Modifiers: PB -6, S -4, M -2, L n/a
  10 Quad Laser Cannons
    Fire Arc: 2 front, 3 left, 3 right, 2 back
    Attack Bonus: +1 (-2 size, +3 fire control)
    Damage: 5d10x2
    Range Modifiers: PB/S +0, M/L n/a
  15 Double Laser Cannons
    Fire Arc: 4 front, 5 left, 5 right, 1 back
    Attack Bonus: +1 (-2 size, +3 fire control)
    Damage: 4d10x2
    Range Modifiers: PB/S +0, M/L n/a
  2 Tractor Beam Projectors
    Fire Arc: 1 front/left, 1 front/right
    Attack Bonus: +1 (-2 size, +3 fire control)
    Damage: Special
    Range Modifiers: PB -6, S -4, M/L n/a

Starfighter Complement:
        3 starfighter squadrons
        12 Ion Storm F-28 Vipers
        12 Lancer interceptors
        12 Y-wings
        3 boarding shuttles
        2 light transports
        1 assault shuttle

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