Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Arakyd Industries Hunter-Killer Probot

Arakyd Industries Hunter-Killer Probot
Scourge Controlled Techno Union Octuptarra Tri-Droid

Scourge Controlled Techno Union Octuptarra Tri-Droid
Ord Cantrell

Ord Cantrell
Velmor

Velmor

Section of Site: Starships D6Belongs to Faction: Confederacy of Independent SystemsSubtype: StarfighterEra: ImperialCanon: No




Trade Federation Advanced Droid Starfighter

The bulk of the Trade Federation's starfighter forces were made up of
their standardized Xi Char Mark I automated starfighters. However, a
handful of battleships were equipped with limited numbers of Mark II
fighters.

These Mark II starfighters were designed to serve solely as a space
superiority weapon. The original Mark I fighters could change the basic
configuration into a walking quadaped. While this feature was quite
useful during ground operations, it was not a necessity. The Mark II
was not equipped with this feature.

An improved droid brain was introduced, improving upon the fighters
combat flight capabilities. Attempts were made during the design phase
to incorporate an advanced droid brain capable of learning new maneuvers
through observation and basic trial and error. Prototype models with
this droid brain would often times randomly execute rather peculiar
maneuvers which, in combat, would proven costly. The final Mark II was
equipped with nearly two hundred preprogrammed combat maneuvers and the
option for the additional programming of new maneuvers.

Another main advantage of the Mark II fighters was that it could remain
in operation nearly twice as long as the Mark I. The power cells on the
Mark I could only keep it in operation for 35 minutes under the most
ideal conditions. The Mark II, on the other hand, could easily remain
in operation for an hour under almost any condition.

Storage of the Mark II remained consistant with that of the Mark I. On
board of a battleship they hung from the ceilings in the cavernous hangar
bays where they would be refueled and repaired.

Craft: Xi Char Mark II Automated Starfighter
Type: Short-range automated starfighter
Scale: Starfighter
Length: 4.6 meters
Skill: Starfighter piloting
Crew: Droid brain
Crew Skill: Missile weapons 4D+2, starfighter piloting 4D+2, starship
            gunnery 4D+2
Consumables: 1 hour
Cost: Not available for sale
Maneuverability: 2D+1
Space: 8
Atmosphere: 330; 950 kmh
Hull: 2D+1
Shields: 1D+1
Sensors:
        Passive: 15/1D
        Scan: 25/1D+2
        Search: 50/2D
        Focus: 2/2D+2
Weapons:
4 Blaster Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship gunnery
        Fire Control: 1D
        Space Range: 1-5/10/17
        Atmosphere Range: 100-500/1/1.7 km
        Damage: 4D
2 Energy Torpedo Launchers
        Fire Arc: Front
        Skill: Missile weapons
        Fire Control: 1D
        Space Range: 1-3/5/7
        Atmosphere Range: 100-300/500/700
        Damage: 3D+2


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
1
4
7
8
7



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.