Gogg
This was the first Zeon attempt at an amphibious mobile suit. Heavily
armored and with massive amounts of firepower, the Gogg was extremely
slow, by mobile suit standards. It was not designed to go into outer
space, and the few that were tested there proed to be disastrously
ineffective.
Craft: Principality of Zeon MSM-03 Gogg
Class: Starfighter
Size: Tiny (11.97 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 75 kg
Consumables: 4 days
Cost: 95,000 (new)
Maximum Speed In Space: Not applicable
Atmospheric Speed: 243 m (walking), 508 (jumping)
Crew: 1 (Normal +2)
Initiative: +4 (+2 size, +2 crew)
Maneuver: +4 (+2 size, +2 crew)
Defense: 22 (+2 size, +10 armor)
Shield Points: 190 (DR 5)
Hull Points: 150 (DR 5)
Weapons: Mobile Suits can carry a variety of weapons, but can only use one
at a time, so they must switch between the two optional weapons they carry.
However, the Gogg's weapons are built right into it, cutting the switch time
of 2 rounds to 1 move action.
2 Mega Particle Cannons
Fire Arc: Front
Attack Bonus: +5 (+2 size, +3 fire control)
Damage: 9d10x2
Range Modifiers: PB/S +0, M -2, L n/a
Missiles
Fire Arc: Front
Attack Bonus: +4 (+2 size, +2 fire control)
Damage: 6d10x2
Range Increments: 4 km
Notes: These missiles are launched in volleys of two from the
belly of the mobile suit. There are two launchers, each loaded
with 11 missiles each, and two spare magazines/launcher.
Grappling Claws
Fire Arc: Front
Attack Bonus: +5 (+2 size, +3 fire control)
Damage: 4d10x2
Range Increments: 23 m
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