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Section of Site: Vehicles D20Belongs to Faction: IndependentSubtype: Ground VehiclesEra: ImperialCanon: No




Narill APC

The Narill Class APC is a small crawler type vehcle using treaded
wheels instead of repuslorlift technology. A squad made up of
three 3 man firing teams are housed within the transport for
deployment. A single pilot drives the vehicle with a concussion
grenade launcher and surface to air missile launcher at his
fingertips. On swivelin open turret at the top of the vehcile sit
dual machine guns and one of the gunners. The other gunners are
in small tube like enclosures of emtal at the front and back of
the craft. attached to the waist-high railing of them are light
machineguns used for anti-personal defense. These two gunners are
more lookouts than gunnes usualy. A popular vehicle on the
market, RanCorp's military uses t as one of the main APCs in the
field, sending them out in gorups of 2-4 to ensure mutual defense.

Craft: RanCorp Narill-Class APC
Class: Speeder [Tracked]
Size: Garguantuan (12 m long)
Passangers: 9 (1 squad of troops)
Cargo Capacity: 500 kg
Speed: 45 m
Max Velocity: 130 km/h
Cost: 49,000 Credits (new)
Crew: 1 (Skilled +4)
Initiative: +0 (-4 size, +4 crew)
Maneuver: +0 (-4 size, +4 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 90 (DR 5)
*Provides full cover to crew.
Weapons:
  Dual 25mm Machineguns
    Fire Arc: Turret
    Attack Bonus: +1 (-4 size, +2 crew, +3 fire control)
    Damage: 6d8
    Range Increments: 35 m
  Duplex-9 SAM Launcher (3 carried)
    Fire Arc: Front
    Attack Bonus: +1 (-4 size, +2 crew, +3 fire control)
    Damage: 6d10
    Range Increments: 35 m
  Concussion Grenade Launcher
    Fire Arc: Front
    Attack Bonus: -1 (-4 size, +2 crew, +1 fire control)
    Damage: 5d8
    Range Increments: 45 m (8 m)
  2 Light Machine Guns
    Fire Arc: Front, Back
    Attack Bonus: +0 (-4 size, +2 crew, +2 fire control)
    Damage: 3d8
    Range Increments: 35 m


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