Site Stats:

9802 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Cyn Jodu

Cyn Jodu
CAP-2 Captivator

CAP-2 Captivator
Heat stick

Heat stick
Rocket-Jumper Elite Advance Unit

Rocket-Jumper Elite Advance Unit

Section of Site: Starships D6Belongs to Faction: MOBILE SUIT GUNDAM (Various Series)Subtype: EQUIPMENTEra: Cosmic EraCanon: Crossover

Model: M66 "CANUS" Missile Launchers
Type: Optional Mobile Suit Heavy Assault Package
Skill: Mecha Gunnery (OR can use Starfighter/Aircraft Gunnery)
Scale: Starfighter AND Capital
-Launchers: 10,000 Zaft Credits
-Anti-Starfighter Missiles: 5,000 per missile
-Anti-Capital Missiles: 7,000 per missile
Fire Control: 1D
Space Range: 1/4/8, 8 per round.
Atmosphere Range: 50-100/400/800, 800 per round
Damage: 7D (anti-starfighter warheads); 7D (anti-capital warheads)
Ammo: 2 anti-starfighter warheads per launcher, 2 anti-capital warheads per launcher (4 each, 8 total), used in hand-held pairs.
Rate of Fire: 1 per attack, or volleys up to maximum payload (usually of only one type of missile, but all can be fired at once if needed).
Game Notes: The CANUS weapon system was meant as an easy grab-and-go optional weapons package for heavy assaults.  Their payload is a mix of both anti-starfighetr and anti-capital ship ordnance, allowing the equipped mobile suit to engage a mix of various targets with the system, and still have options open to its combat role, instead of being limited to just one kind in battle.  With several missiles loaded up, the MS can easily fire off it's payload, then drop the launchers (since they are simply hand-held and controlled by wireless communications), then use standard weaponry to engage the enemy further, should the need arise.
   The CANUS weapons system could, with a little modification, be adapted for use with a properly modified starfighter (if its hull is long enough or has a shape that will support the launchers), space transport, or capital class ship.  With the right modifications, they could easily be attached as both box missile launchers (anti-starfighter) and missile hardpoints (anti-capital), all in one neat package.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Hellstormer, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.