Craft: Peacekeeper Prowler
Type: Multi-role space superiority starfighter
Skill: Starfighter piloting: Prowler
Crew Skill: starfighter piloting, starship gunnery
Cargo Capacity: 100kg
Consumables: 1 week (emergency pack)
Cost: 170,000 currency pledges (new), 90,000 (used)
Hetch Drive: 6
Nav Computer: Yes
-Atmosphere: 400; 1,150kmh
4 Pulse Cannons (fire-linked):
Location: Mounted to sides of hull
Fire Arc: Front
Crew: 1 (pilot)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/24
Atmosphere Range: 50-300/1.2/2.4km
Rate of Fire: 1
A multi-role trans-atmospheric starfighter used by the Peacekeepers. Mass
produced, Prowlers can be found nearly anywhere a PK military installation is
located. Prowlers are apparently short-ranged, but are used for many mission
types, from interception, escort, space superiority, commando transports and
general short-range shuttles and personnel transport. They are commonly found
aboard Command Carriers as part of their standard complement. They are the
fastest ships in the PK arsenal.
Prowlers are lightly armed and lightly armoured and very Manuevorable when
compared to the much larger vessels seen in the Farscape universe.
Prowler pilots appear to be highly respected amongst Peacekeepers, and
possibly are mostly entirely made up of commando/pilots. Standard Peacekeeper
pilot uniforms are very similar to those of standard Peacekeeper soldiers, black with black helmets and a clear bug-like visor. Most pilots appear to carry a standard side-arm, and possibly rifle.
In Crichton's Notes, John Crichton likened the Prowler to an F-14 Tomcat.
The Maneuverability listed above has two entries; one for Space and another
for Atmosphere. In the final episode of Farscape Season 2, Aeryn in her Prowler chased Crighton down in his Farscape 1 module in a planet's atmosphere, as he was being controlled by Scorpius' neural clone. Though her Prowler had superior speed, she had trouble maneuvering in the planet's atmosphere during the chase. The Neural Clone claimed that where she had been trained to fly in space, Crighton had been trained to fly in an atmosphere with the constant pull of gravity.
The Maneuverability listed above is to show the Prowler's design being
devoted to space. However, GMs can instead leave the Prowler's Maneuverability
at 3D and increase the Difficulty Levels for Space-born pilots trying to fly in
an atmosphere (+1 to +2 Difficulty).
Alternatively, the GM could simply apply a -2D penalty to either the pilot's
skill (when flying in space or atmosphere without proper training) or ship's
Maneuverability (if it's not designed for atmospheric flight).
Also, flying in an atmosphere with a craft designed to do so could instead
require the Aircraft Piloting skill (such as with the Farscape 1 module, which
is designed to do so with control surfaces), possibly using the optional
penalties listed above.