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Gallofree Yards, Inc. GR-75 medium transport

Gallofree Yards, Inc. GR-75 medium transport

Tal Merrik (Human Senator)

Tal Merrik (Human Senator)


Section of Site: Starships D6Belongs to Faction: FarscapeSubtype: CapitalEra: Canon: Crossover


Craft: Peacekeeper Pantak-class Vigilante Cruiser
Type: Capture and retrieval capital ship
Scale: Capital
-Length: 320m
Skill: Capital ship piloting: Vigilante
Crew: 500
-gunners: 78
-skeleton: 50/+5
Crew Skill: Capital ship gunnery 5D, capital ship piloting 4D+1, capital ship
shields 4D, starship gunnery 5D
Passengers: 800 (troops; other personnel)
Cargo Capacity: 500 metric tons
Consumables: 2 years
Cost: Not available for sale (45,000,000 currency pledges)
Hetch Drive: 7
Nav Computer: Yes
Maneuverability: 1D
-Space: 4
Hull: 4D
-Defense Screens (Shields): 2D
  Passive: 25/1D
  Scan: 50/2D
  Search: 100/3D
  Focus: 5/4D

-Prowlers: 12 (1 squadron)
-Marauders: 6

   Heavy Immobilizer Pulse Weapon
      Location: Mounted to the forward hull
      Fire Arc: Front
      Crew: 8
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 2D
      Space Range: 5-15/30/45
      Atmosphere Range: 500-1.5/3/4.5km
      Damage: 8D
      Ammo: N/A
      Rate of Fire: 1/3
      Special: Ion Weapon

   2 Heavy Pulse Cannons
      Location: Mounted to the forward hull
      Fire Arc: Front
      Crew: 4 (2)
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 4D
      Space Range: 5-10/20/40
      Atmosphere Range: 10-20/40/80km
      Damage: 6D
      Ammo: N/A
      Rate of Fire: 1

   6 Small Pulse Cannons
      Location: Mounted along the outer ring
      Fire Arc: 3 right, 3 left
      Crew: 2 (6)
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 3D
      Space Range: 3-12/24/40
      Atmosphere Range: 6-24/48/80km
      Damage: 2D
      Ammo: N/A
      Rate of Fire: 1

   20 Defensive Pulse Turrets
      Location: Mounted along the hull
      Fire Arc: 4 front, 6 right, 6 left, 4 rear
      Crew: 1 (4), 2 (12), 3 (4)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 3D
      Space Range: 1-3/12/24
      Atmosphere Range: 50-300/1.2/2.4km
      Damage: 5D
      Ammo: N/A
      Rate of Fire: 1

   2 Torpedo Launchers
      Location: Mounted forward and aft
      Fire Arc: 2 front
      Crew: 5 (2)
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 3D
      Space Range: 3-15/30/60
      Atmosphere Range: 300-1.5/3/6km
      Missile Speed: 10 (1km) per round
      Damage: 6D/4D/2D
      Blast Radius: 0/1/2
      Ammo: 10 torpedoes
      Rate of Fire: 1/2


   Where standard model Vigilante light capital ships were general combat vessels able to fill multiple roles in the field, the Pantak-class was a more specialized variant equipped with a heavy immobilizer pulse weapon.  It is intended to excel in capture and retrieval missions, and excel it does.

   Having replaced its railgun with the immobilizer, much of the ship's compliment and layout are different from the standard Vigilante model.  It carries less Prowlers and Marauders, has less cargo space, less cpassenger and troop space, and room has been made for the extra crew needed to operate the immobilizer weapon.  With these changes, the Pantak-class' ability is far from diminished.  Unlike standard Vigilantes that may have to engage many enemy targets at once on the battlefield, the Pantak-class' mission profile usually has it focusing on a single, lone target.  For this purpose, its light compliment of Prowlers and Marauders work to its advantage.

   A well known tactic for Pantaks is to use its prowlers to disorient the enemy as it approaches and lines up a shot with its immobilizer pulse weapon.  After this, the target is usually incapacitated and incapable of fleeing or defending itself.  The Pantak's crew then board the target vessel and take all necessary precautions to ensure the target stays in their capture.

   Pantaks can be used against many targets, including normal ships, leviathans, or even strongholds that are considered not important enough for the attentions of a full on Command Carrier.  Leviathans specifically are hunted by Peacekeeper Pantak-class vessels and their retrieval squads whenever one is sighted, and all Leviathans captured by these units have restraining collars placed on them to ensure they stay under peacekeeper authority.

   A Pantak-class Vigilante leading one of these retrieval squadrons,  led by officer Xhalax Sun, was sent in pursuit of the hybrid Leviathan gunship Talyn, ex-Peacekeeper Captain Bialar Craise and their comrades, tracking them for several months through space to different locations (Farscape season 3).

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