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Section of Site: Starships D6Belongs to Faction: HALOSubtype: UNSC/Human Capital ShipsEra: Colonial InsurrectionCanon: Crossover




HALCYON-CLASS CRUISER (PRE-UPGRADE)

Craft: Reyes-McLees Shipyards Halcyon-class Cruiser
Type: Multi-role heavy cruiser
Scale: Capital
Dimensions:
-Length: 1,170m
-Width: 352m
-Height:414m
Skill: Capital ship piloting: Halcyon Cruiser
Crew: 5,358
-gunners: 80
-skeleton: 1,236/+10 (100/+10 if AI assisted)
Crew Skill: Aircraft gunnery 5D+1, capital ship piloting 6D+1, capital ship gunnery 5D+2, sensors 3D+2
Passengers:
-Marines: 1,250 (1 battalion/5 companies/20 platoons/80 squads/160 teams)
-ODSTs: 50 (1 platoon/4 squads/16 teams)
-Other: 700 (other troops, personnel, etc.)
Cargo Capacity: 15,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Slipspace Drive: x15
Nav Computer: Yes
Maneuverability: 0D
Speed:
-Space: 2
-Atmosphere: 225; 650kmh
Hull: 8D
Sensors:
   Passive: 35/1D
   Scan: 70/2D
   Search: 140/3D
   Focus: 3/3D+2

COMPLIMENT:
8 Hangars (Carries up to 100 slots/hangar)
   Albatross Dropships (6 slots)
      -Internal: Carries up to 4 slots internal
   Pelican Dropships (4 slots)
      -External: Carries up to 2 slots
      -Internal: Carries 10 troops (+ 2 1/2 slots OR +5 troops)
   Elephant HRVs (6 slots)
      -Internal: Carries up to 4 slots
   Scorpion MBTs (2 slots)
   Warthog FAVs (1 slot)
   Mongoose ULATVs (1/2 slot)
24 SOEIV/HEV Bays (2 SOEIVs/HEVs/bay; 24 total)

WEAPONS:
   Magnetic Accelerator Cannon/MAC Gun
      Location: Built within forward hull
      Fire Arc: Front
      Crew: 12
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 3D
      Space Range: 6-24/50/75
      Atmosphere Range: 100-4.8/10/15km
      Damage: 12D
      Ammo: 80 (Solid slugs)
      Rate of Fire: 1/3

   Shiva Nuclear Missiles
      Location: Mounted in forward hull
      Fire Arc: Front
      Crew: 6
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 3D
      Space Range: 2-10/20/40
      Atmosphere Range: 4-20/40/80km
      Missile Speed: 80km/round
      Damage: 10D/9D/8D/7D
      Blast Radius: 0-2/3/4/5
      Ammo: 4
      Rate of Fire: 1/2

   6 Archer Missile Pods (Sub-Standard)
      Location: Mounted along the hull
      Fire Arc: Indirect
      Crew: 3 (6)
      Skill: Aircraft gunnery
      Scale: Starfighter
      Fire Control: 2D
      Space Range: 2/4/8
      Atmosphere Range: 50-200/400/800m
      Damage:
      -Single Missile: 8D (2D Capital)
      Ammo: 30 missiles/pod (180 total)
      Rate of Fire: 1

   18 50mm Dual-Barreled Point Defense Guns
      Location: Mounted along the hull
      Fire Arc: 2 front, 6 right, 6 left, 4 turrets
      Crew: 3 (2), 2 (12), 4 (4)
      Skill: Aircraft gunnery
      Scale: Starfighter
      Fire Control: 3D
      Space Range: 1-3/12/24
      Atmosphere Range: 50-300/1.2/2.4km
      Damage: 4D
      Ammo: 1,000 (50mm high-explosive projectiles)
      Rate of Fire: 4

DESCRIPTION:

   The Halcyon-class Cruiser (Pronounced 'hal-see-on') (known as Human Attack Ship class C-II by the Covenant) was a United Nations Space Command cruiser starship classification designed by Dr. Robert McLees in 2510, with a Hull Classification Symbol of SCS. Their service lives were short due to a unique hull design that was costly both to construct and to maintain, lack of speed and poor armament, and concerns about their tactical viability. They were subsequently replaced by the Marathon-class Cruiser. Despite the inherent disadvantages of the design, if upgraded appropriately and handled well, they could be among the most effective, and likely the most expensive, ships in the UNSC Navy.

   This is the Halcyon-class before it was modified and upgraded to serve the UNSC Navy in the Human-Covenant War.  Though it was phased out between 2525-2552 in favor of the Marathon-class, it likely still sees service with groups such as the remnants of the Colonial Military Administration (CMA) and Insurrectionist groups like the Rebel liberation Front (RLF).

- - - - - - - - - -

-GAME NOTES-

SLIPSTREAM DRIVE: Count the Slipstream Drive as a Hyperdrive from WEG Star Wars D6 RPG rules.  As humans and the UNSC have less advanced technology than the Covenant, their Slipspace technology as also not as fast or accurate as the Covenant's or the Forerunners.

VEHICLE COMPLEMENT: Above is listed the Halcyon cruiser's compliment of smaller craft, be it ships, aircraft or ground vehicles.  The hangars uses a slot system.  Other vehicles count as a number of slots (or half slots) and take up slot space in the rear hangar.  Alternatively, if the GM would rather not keep track of all of this, he can simply say that the hangars have any and all available vehicles needed for the plot of the game (and then some!), and make vehicles available as needed.

MAC GUN: The Halcyon's Magnetic Accelerator Cannon, or MAC Gun, is its main offensive weapon against enemy ships.  It has considerable power and damage, but requires time to build up a charge to fire a solid projectile at near-lightspeed.  To offset its powerful Damage, it has a Rate of Fire of one shot every three rounds (which also fits the canon material of the HALO setting).

ARCHER MISSILE PODS: These are simply starfighter scale missile launcher weapons.  Unlike other standard Archer Missile Pods, these are below standards, and do not have the options for higher Rate of Fire or Volleyfire.

AUTOMATIC WEAPONS: The destroyer's Twin Point Defense Guns are listed with a Rate of Fire of 4.  If GMs wish, they can, they can allow these weapons to be Automatic.  To increase the Rate of Fire, the gunner adds +1 level of range Difficulty for every +1 Rate of Fire.  If they only hit with the normal Range Difficulty, then one shot hits (roll Damage) and the other misses, with no other shots being fired (as the gunner would stop shooting to line up the next attack).

- - - - - - - - - -

BACKGROUND/HISTORY

   At 1.17 kilometers in length and one-third the tonnage of the succeeding Marathon-class cruiser, the Halcyons were the smallest of vessels to be designated and structured as cruisers. Compared to later ships, the original Halcyons were sorely underpowered and under gunned: their Mark II fusion engines provided but a tenth of the output of modern reactors and their armament consisted of a mere six Archer Missile pods and a single MAC gun. According to Cortana they were somewhat of a joke within the fleet.

   When the Human-Covenant War erupted in 2525 a number of Halcyon cruisers were reactivated from storage and refitted. With the right upgrades, a Halcyon-class cruiser could be be a formidable foe. During the Fall of Reach, the upgraded UNSC Pillar of Autumn was able to put up a tremendous fight, taking on everything from Covenant frigates to a Covenant carrier and even the Covenant supercruiser and winning all the fights. The supercruiser was a ship no one had tried to take on and even the Super MACs couldn't hit due to the extreme distance, but the Pillar of Autumn was able to destroy it by using all of her armaments while withstanding heavy damage.

DESIGN

Layout

   Halcyon-class cruisers are composed of five hexagonal and octagonal sections mounted onto each other. The bridge is slung underneath one of the forward sections and eight docking bays are distributed throughout the ship. There are also slots for eighteen lifepods on the ships' hull. Because of the low number, these were likely used only as a last resort if Pelicans or other modes of transportation were not available. Lastly, the MAC cannon is visible as a bump on the bow. The speculation that the gun is somewhere else on the ship is proved false in the cut scene at the beginning of the mission, The Maw, where the camera circles the ship, showing the obvious barrel in the 'bump'.

   The most noteworthy design feature was a series of internal cross bracings and honeycombs that made the ships surprisingly resistant to battle damage; ships of the class were able to remain operational despite sustaining breaches to all compartments and losing 90% of their armor.[3] The durability of the design was demonstrated by the UNSC Pillar of Autumn when she survived a crash-landing on Alpha Halo after taking a tremendous beating at Reach and over the ring. However, while the cruiser was intact, it was damaged beyond repair and could never fly again, although some systems were still online such as the fusion core, the engines, and the self-destruct.[4] Another example of the ship's durability was during the Fall of Reach when the ship took on the Covenant Supercruiser and took two hits from the ship's main weapon (one of which severly damaged the reactors) and kept going, eventually destroying the supercrusier when just one shot from that ship was able to take out newer and more powerful warships such as a UNSC Carrier.

   Corridors on the Halcyon-class were segmented by several retractable containment bulkheads. In the event of an emergency, these bulkheads could be closed and affected sections sealed from the remainder of the ship. A potential application of this was during a hostile boarding action, whereas the atmosphere in the sealed sections could be vented via commands from the bridge, asphyxiating enemy troops.

   Armories were located throughout the ship, holding a selection of and their requisite ammunition. Eight docking bays allowed a number of Pelican dropships, Longsword Interceptors, Warthogs and Scorpion Tanks to be carried.

   A number of service corridors ran the length of the ship. Workers go in and out of the corridors, as seen in Halo: Combat Evolved. Although normally restricted to personnel, they could be accessed by lifts in main engineering or connecting passageways from the docking bays. If necessary, these expansive corridors could permit passage to Warthogs and some sections were large enough to accept Pelicans. The corridors served a secondary purpose of lessening the ship's considerable mass, thereby increasing acceleration.

ARMAMENT

   Known elements of the Halcyon-classes' original armament consisted of the following;

-One Magnetic Accelerator Cannon
-Six Archer missile pods which were far below standards at the time. Each pod would have contained several individual missiles.
-Four Shiva-class nuclear missiles
-Numerous 50mm point defense guns

   With the outbreak of the Human-Covenant War, Halcyon-class ships were put through extensive refits. At least one ship, the Pillar of Autumn, had the following armament:

-One upgraded MAC Cannon capable of firing 3 rounds in quick succession.
-300 Archer Missile Pods which were arranged in thirty columns and ten rows. Each pod contained 26 individual devices, equaling 7800 missiles[6].
-Four Shiva Nuclear Warheads. One of these missiles was disguised as a Longsword fighter, which could be remote controlled.
-Forty 50mm MLA Auto-cannons with overlapping fields of fire for point defense against single ships.

POWER PLANT

   Sublight thrust is provided by nuclear fusion reactions which are channeled to six adjacent exhausts at the ship's exterior stern. There are six exhausts visible, two large and four small. These engines are likely powered by deuterium-deuterium reactions. The main engine core consists of several underpowered Mark II reactors which provided 10% of modern engine output. The class was also equipped with a standard and typical Slipspace drive for translight speeds. On the refit ships, the reactor system was one of the aspects which was heavily retrofitted.

SHIPS OF THE LINE

-UNSC Pillar of Autumn- After refitting, it was selected for the mission to capture a Prophet due to its new resilience and firepower. Destroyed by John-117 in Battle of Installation 04 in order to destroy Halo by causing a reaction in the engines.
-UNSC Dawn Under Heaven
-Numerous cruisers were part of Admiral Preston Cole's fleet.

OTHER INFO:
Production information:
-Manufacturer: Reyes-McLees Shipyards
-Class: Cruiser
-Role: Naval Engagements (combat); Troop Carrier/Supply Carrier/Escort
Technical specifications
-Length: 1,170 metres (3,800 ft)
-Width: 352 metres (1,150 ft)
-Height: 414 metres (1,360 ft)
-Engine: Primary fusion drives (2); Secondary fusion drives (4); Mk. II deuterium fusion reactors
-Slipspace drive: Shaw-Fujikawa Translight Engine
-Hull: Resistant to around 5 Plasma Torpedoes/Titanium-A battle plate
-Armaments: Magnetic Accelerator Cannon (1); Shiva Missiles (4); Archer missile pods (6); 50mm point defense guns
-Sensors: Radar; Spectroscopes
Chronological and affiliation:
-Era: Human-Covenant War
-Affiliation: United Nations Space Command, UNSC Navy


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