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Section of Site: Characters D6Belongs to Faction: Subtype: Non-Player CharacterEra: ImperialCanon: Yes




Type: Coastal defender stormtrooper (Shoretroopers)
Dexterity: 2D
        Blaster: 4D
        Dodge: 4D
        Brawling Parry: 4D
Knowledge: 2D
        Survival (Coastal Area): 3D
Perception: 2D
        Search: 3D+2
Strength: 2D
        Brawling: 3D
        Stamina: 3D
Mechanical: 2D
Technical: 2D

Move: 10

Equipment: Blaster rifle 5D, Coastal Defender Stormtrooper armor (head, body and arms (+2D Physical, +1D Energy) legs (+1D Physical, +2 Energy), -1D Dexterity, -1 Move, +1 Search)

Description: Coastal defender stormtroopers, more commonly known as shoretroopers, were a specialized variant of the Galactic Empire's stormtroopers trained and equipped for combat in tropical environments. Stationed at the top secret Imperial security complex on the tropical planet Scarif, shoretroopers patrolled the beaches and bunkers of the facility. Shoretroopers operated, effectively, as Sergeants which allowed them to command small squads of regular stormtroopers. One of the notable aspects of coastal defender stormtroopers was that the position they serve in was rotational (temporary); subject to rank (skills and qualification) and operational demands (open positions due to mobilization or transfers). On a galactic scale, Shoretroopers, as a whole, were scarce, as the conditions for necessitating their employment were less frequent i.e. few stations or garrisons were located on coastal/tropical planets. Shoretroopers wielded both the E-11 blaster rifle and the upgraded E-22 blaster rifle while stationed on Scarif.

Del Meeko served as a shoretrooper prior to becoming a TIE fighter pilot.

There were at least three distinct ranks of shoretroopers, all with unique armor markings. Regular shoretroopers featured sand colored armor, with a red band around their right arm and a white stripe around their left shoulder guard. Squad leaders were identified by a sand blue stripe that went along the top of their chest plates and onto the top of their shoulder guards. Squad leaders also sported a kama attached to their belt. Shoretrooper captains had almost all of their chest plates blue, along with a small plate of armor that was on their left side. Their right shoulder guard was sand colored, but their left shoulder guard was all sand blue, save for the white stripe. Further down the same arm, there were stripes of sand blue and yellow. Shoretroopers were also known to use different armor load-outs or weapon configurations based on the conditions of where they were stationed or serve.


Comments made about this Article!



18/Nov/2017 08:31:45 Posted by hellstormer1

NICE! I had wondered about these guys.


18/Nov/2017 17:23:51 Posted by Freddy

Personally, think they're a bit of a toy cash grab, after all, what can they do that Stormtroopers can't.


26/Nov/2017 12:05:30 Posted by hellstormer1

That's a good point. IMO, here's how I might handle it. Stormtroopers have different stats, depending on what book you pull them from, like from the Thrawn Trilogy sourcebooks, or Rules of Engagement (I think), for varying levels of power (based on their skills, but also their gear, like troopers getting thermal detonators, etc).

I would give every stormtrooper variant access to the (Knowledge) Tactics skills, but as a specialization for the environment they specialize in (probably Survival in that environment, too). These guys? "Tactics: Tropics".

If the GM decided to put that skill to use, think of turning a tropical place into a warzone, with combat raging for a longer period of time than Rebels anticipated. Hours, a day, a week, maybe several weeks. The rebels come with whatever they can bring, maybe geared for sunny weather, but not rain, or floods, or extreme winds. Tropics can flip-flop back and forth at any time.

Stormtroopers trained for this, with the right gear to handle such a thing, would easily triumph over Rebels who are more than likely ill-prepared for such environmental combat. Even better, their training and tactics might involve forcing such a battle to be stretched out on purpose, to make use of these specific environmental changes or hazards.

Now, imagine what happens if you throw in some weather control tech under Imperial control with THESE guys, and what happens????

I'd take the same approach woith aqua troopers, desert troopers, zer-g space troopers, etc.


26/Nov/2017 12:06:19 Posted by hellstormer1

My bad, "tropics" = "coastal area".


11/Feb/2018 00:22:40 Posted by ironraven

I kinda see these guys as planetary governor or a sector's Moff getting into the special units game. Some were better trained, some were better equipped, some were both. Some of these units were just very "patriotic", while undoubtedly many were merely elite armour polishers and team drill. We have evidence of this with the TIE Defender and other programs being promoted by some Moff or Admiral or whatever having pet projects that were eventually cancelled in favor of the Death Star, it's well known Papatine kept that tier of management competing with each other, so everyone having their "special gaurd" or "death commandos" or "elite taskforce" with fancy unit flashes and armour is quite reasonable.


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