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Section of Site: Equipment D6Belongs to Faction: Rebel AllianceSubtype: ARMOUREra: ImperialCanon: No




Name: Rebel AstroMech Battle Unit
Scale: Walker
Height: 3.3 meters
Skill: Walker Operation; Rebel AstroMech Battle Unit
Crew Skill: As per AstroMech driver
Crew: 1 AstroMech
Cargo Capacity: 70 kg
Cost: New: 230,000 credits
Cover: 1/2
Maneuverability: 2D
Move: 30, 90 kmh
Body Strength: 2D+2
Weapons:
         Repeating blaster cannon
                 Fire Arc: Front
                 Scale: Walker
                 Skill: Vehicle Blasters
                 Ammunition: 15 shots (4 spare clips carried)
                 Fire Control: 1D
                 Range: 50-300/500/1km
                 Damage: 4D
        Missile launcher
                Fire Arc: Front
                Scale: Walker
                Skill: Missile weapons: Missile Launcher
                Ammunition: 3 Shots
                Fire Control: 2D
                Range: 10-500/1km/2km
                Blast Radius: 1-10/20/30
                Damage: 7D/6D/5D
        Mortar launcher
                Fire Arc: Front
                Scale: Speeder
                Skill: Missile weapons: grenade launcher
                Ammunition: 8 Shots
                Fire Control: 1D
                Range: 10-50/100/200m
                Blast Radius: 2-21/32/50
                Damage: 5D/4D/3D
        Energy Blade
                Fire Arc: Front
                Scale: Speeder
                Skill: Melee Weapons: Energy Blade
                Fire Control: 2D
                Range: Melee
                Damage: 7D

Description: The Rebel Alliance grew tired of fielding Air Speeders against Imperial Walkers and losing them, so utilising something they had a lot of, they created Walker Sized Mechanical bodies to send AstroMech's into battle alongside the fast moving Speeders.
Construction of these bodies was fantastically expensive, costing far in excess of the Walkers they were supposed to fight, however in testing against targets they were incredibly effective, slashing up captured Scout Walkers, and engaging targets at very long ranges.
However, the first time they were actually fielded in combat their weakness was discovered . . . their AstroMech Pilots. The standard R2 and R5 units had no combat skills at all, having almost no ability in shooting guns or dodging attacks, leading to them being easily defeated and the programme cancelled with their destruction at the hands of the Empire.


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