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General Sotorus Ramda (Human Imperial Officer)

General Sotorus Ramda (Human Imperial Officer)
Gir Endac (Human Wing Guard)

Gir Endac (Human Wing Guard)
Lieutenant Romas Navander (Human Rebel Officer)

Lieutenant Romas Navander (Human Rebel Officer)


Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No

Star Crusader/I

During the time of the great Imperial Civil War and the time of the emperor
Reborn, these cruisers made their apperance. The Star Crusader cruiser is a
modification of the old Imperial Star Destroyer. All but the lowest level of
the command section, a flat rectangular area raised up only one level from
the main hull, were taken off of this design, and the ship was slightly
enlargened. On top of that, at the back, winglike extensions were added.
These extensions were like those found on the Vengeance and carried a pair
of extra engines under each, increasing the thrust power of the ship. Also
the back of the ship was rounded out a bit and an engine section similair
to that of Mon calmari Star Cruisrs was added. The result of this was that
the Star Crusader had incredibly thrust power as well as a phenominal

Also stolen from Mon Calmari design was the idea of backup shield generators
to regenerate lost shield strength. The rear "wings" also added to the ship's
sleek design and made it slightly more maneuverable, especially when coupled
with the enormous thruster potential of the ship. With it's reinforced hull
plates and heavy shields, not to mention backup shields, the Star Crusader
can also take a wide degree of punishment from enemy vessels before even
having to consider pulling back.

The armament complement is a mismatch of several Star Destroyer variants.
These weapons can dish out extreme amounts of firepower agaisnt enemy ships
and fleets.

Also the Star Crusader can field an impressive 12 squadrons of starfighters,
2 full wings. During the empire's military buildup, many of these vessels
were built, and in the limited engagements against the New Republic, they
were truly war machines to be feared. Against fellow Imperials during the
civil war, it was just another insane weapon of destruction. After the
time of the Reborn emperor, it was unknown how many of the Star Crusader's
remained, but it was believed that all facilities capable of producing them
had been destroyed.

The Interdictor Variant was not as widely produced or used as it's counterpart.
However, it was still liked by several of the comepting Warlords during the
civil war and by the Emperor's forces after he returned to take control of
the Empire. Though it's firepower was slightly decreased, the Interdictor
variant could steal deal a large ammount of damage while being able to rip
ships from hyperspace.

Craft: Core Shipyards CR-950 Crusader Star Cruiser Interdictor Variant
Type: Star cruiser
Era: Dark Empire and beyond
Scale: Capital
Length: 1,800 meters
Skill: Capital ship piloting: Star Crusader
Crew: 38,000, gunners: 605, skeleton: 1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship
            piloting 6D, capital ship shields 5D+1, sensors 3D+1
Passengers: 4,098 (troops)
Cargo Capacity: 40,000 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 6D+1
Shields: 5D*
Backup: 5D
        Passive: 40/1D
        Scan: 60/2D
        Search: 120/3D
        Focus: 5/4D
60 Turbolaser Batteries
        Fire Arc: 20 front, 20 left, 20 right
        Crew: 1 (20), 2 (40)
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
15 Ion Cannons
        Fire Arc: 5 front, 5 left, 5 right,
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100km
        Damage: 3D
15 Double Laser Cannons
        Fire Arc: 3 front, 5 left, 5 right, 2 back
        Crew: 1
        Skill: Capital ship gunnery
        Scale: Starfighter
        Fire Control: 3D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D
15 Concussion Missile Launchers
        Fire Arc: 5 front, 5 left, 5 right,
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 200-1.2/3/6 km
        Damage: 9D
5 Tractor Beam Projectors
        Fire Arc: 1 front, 2 left, 2 right
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60km
        Damage: 6D
2 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel

Starfighter Complement:
        1 Recon Squadrons (TIE/rc, TIE Scouts)
        2 Bomber Squadrons (TIE/db, Scimitar Assault Bombers)
        2 Interceptor Squadrons (TIE Interceptors, A-9 Vigilance)
        3 Fighter Squadrons (TIE Fighters)
        1 Heavy Squadrons (Assault Gunboats, Skipray Blastboats)

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