Voodoo-class Star Destroyer
Imperial Admiral Zaolus designed the Voodoo-class Star Destroyer during
the beginning of Thrawn's campaigns against the New Republic. The
Republic's forces were continuously being reinforced on planets in the
Mid- and Outer-Rims, helping to defend against attacks by Imperial Remnant
forces.
The Voodoo Star Destroyer was designed as a long-range convoy raider,
intended to attack New Republic resupply vessels with stealth and surprise.
Zaolus knew the importance of supply to Republic outposts and deep-space
bases, and wanted to attack them at this point.
Voodoo-class vessels are slightly smaller than standard Imperial-class
Star Destroyers, but are relatively similar in appearance. The Voodoo is
equipped with two gravity well projectors intended to stop New Republic
vessels travelling in hyperspace, where the destroyer can then let the
surprised convoy feel the full effect of its heavy turbolasers.
Although Voodoo Star Destroyers are given general briefings on New Republic
convoys in a sector, they rely on TIE/rc Reconaissance Fighters for most
of their regular reports on Republic positions. The TIE/rc's are sent ahead
of the ship and look for any enemy resupply vessels in the area. If any are
found, their positions are relayed back to the ship and the vessels are
intercepted.
Kuat Drive Yards produced several hundred Voodoo-class Star Destroyers for
use with Admiral Zaolus raiding fleet, and mixed results followed. The
Voodoo worked well when engaging standard convoys, but was not capable of
handling well-escorted supply chains. A pair of escort frigates can
generally handle a Voodoo-class vessel, or at least distract it long enough
for the remainder of the convoy to blast into hyperspace.
Craft: Kuat Drive Yards' Voodoo-class Star Destroyer
Type: Convoy-raiding star destroyer
Scale: Capital
Length: 1,250 meters
Skill: Capital ship piloting: Voodoo Star Destroyer
Crew: 25,483, gunners: 250, skeleton 4350/+15
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 2750 (troops)
Cargo Capacity: 12,000 metric tons
Consumables: 8 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Manuverability: 1D
Space: 7
Hull: 6D+2
Shields: 2D+1
Sensors:
Passive: 50/1D
Search: 200/4D
Scan: 100/3D
Focus: 6/4D+2
Weapons:
45 Heavy Turbolaser Cannons
Fire Arc: 20 front, 10 left, 10 right, 5 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
40 Ion Cannons
Fire Arc: 15 front, 10 left, 10 right, 5 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
8 Tractor Beam Projectors
Fire Arc: 4 front, 2 left, 2 right
Crew: 1 (2), 4 (2), 8 (4)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
2 Gravity Well Projectors
Fire Arc: All
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/75/150
Damage: Denies hyperspace access
Starfighter Compliment:
18 TIE/ln Fighters
12 TIE/rc Recon Fighters
6 TIE Bombers
Ground/Air Compliment:
8 AT-ATs
16 AT-STs
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