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Section of Site: Races D6Belongs to Faction: Subtype: Player Character RacesEra: ImperialCanon: Yes




Name: Anomid
Designation: Sentient
Classification: Mammalian
Average height: 1.75 meters
Skin color: Translucent
Hair color: Dark
Eye color: Opalescent
Distinctions: No vocal cords, Six fingers
Average lifespan: 90 standard years
         Child: 1-13 years
         Young adult: 14-17 years
         Adult: 18-45 years
         Middle age: 46-70 years
         Old: 71-94 years
         Venerable: 95+ years
Homeworld: Yablari
Language: Anomid sign language
Attribute Dice: 12D

Dex: 2D/3D+2
Know: 2D/4D
Mech: 2D/4D+1
Perc: 2D/3D+2
Str: 2D/3D+2
Tech: 2D/4D+2

Special Abilities:
         Lack of Vocal Cords: Anomids lack vocal cords and therefore normally cannot speak any language, and communicate between themselves using hand signals and body language, imperceptible to anyone who isn't familiar with Anomids, and very difficult for any non-Anomid to use (-2D penalty). To communicate with other species they often use Vocoder masks which cover their faces and pick up sub vocal harmonics, but this concealment of their faces and the loss of any emotional aspects to their voices gives them a -2D penalty on Language based skill tests, such as Bargain, Persuasion, Con, etc.
         Technical Aptitude: Anomids have a natural aptitude for repairing and maintaining technological items. At the time of character creation only, Anomid characters get 6D bonus skill dice (in addition to the normal 7D skill dice). These bonus dice can be applied to any Technical skill, and Anomid characters can place up to 3D in any beginning Technical skill. These bonus skill dice can be applied to non-Technical skills, but at half value (i.e., it requires 2D to advance a non-technical skill 1D).

Story Factors:
         Paciļ¬sts: Anomids tend to be paciļ¬stic, urging conversation and understanding over conļ¬‚ict.

Move: 10/12

Description: Anomids were a sentient species that were native to Yablari. Because they lacked vocal cords, they communicated with one another through a sophisticated and subtle combination of hand and body language. For the purpose of interacting with other species, they wore concealing vocoder masks that transformed their subvocal harmonics into audible speech. During the Age of the Empire, they were routinely searched for fear that their traditional headgear was disguising wanted fugitives. Silvanie Phest, a female member of the species, was part of an Anomid colony converted to the Disciples of the Whills shortly before the destruction of Jedha City.

Under their distinctive masks, Anomids had wrinkled, bumpy heads with fin-like ears that protruded from the sides of their heads, and two forward-facing eyes with no visible irides.

Biology and appearance
Anomids were humanoids ranging from 1.7 to 1.9 meters tall. Anomid skin was translucent with a faint coloring ranging from a light violet to a pale purple and was smooth, but wrinkled with age. They had large, slender hands with six fingers on each: two end fingers, two center fingers and two thumbs, with a sharp claw on each. The fingers were paired in twos and slightly spaced apart from the others. The eyes of the Anomids were solid, with no visible irises or pupils and have been seen in varying shades of yellow or blue. The Anomids had pointed, fin-like ears that protruded from the sides of their heads. Anomid hair was often long and well kept, and was always found in shades of black, gray or white. Some Anomids had bald domes with wrinkled skin and sparse hairs, though this could have been an effect of aging as other, presumably younger, Anomids were seen with full heads of hair. The most notable thing about Anomids' appearance was the metallic, often elaborate and aesthetic masks they wore on the bottom half of their faces. These were not breath masks, as many offworlders might have assumed, but rather vocalizer units. The Anomids were born without vocal cords, so many decided to adorn their faces with these machines to better communicate with the galaxy, as learning or even understanding the six-fingered sign language of the Anomids was difficult to near impossible for most humanoids or humanoid-built droids.

Society and culture
Anomids almost always wore elaborate masks which covered most of their faces. These were not breath masks, but vocalizer units. Since Anomids had no vocal cords, they relied on these vocalizer masks to communicate with other species. These masks were often elaborately customized to reflect an Anomid's social status, family origin, or profession. Among themselves, Anomids communicated using an elaborate sign language. Anomid sign language required six-fingered hands, which made it difficult for Humans or Human-programmed protocol droids to use.

Anomids were governed by a Central Council, whose members were appointed by regional groups of techno-nobles, scholars, and business leaders for one to seven year terms. Their legal system was cumbersome, as laws were never repealed. Instead, new laws were added to counter or modify old ones. Offworlders often studied the intricacies of the Anomid legal system, either for ideas for their own legal systems, or as examples of what not to do.

History
Anomid civilization had a long history of pacifism and technical achievement. Though they developed hyperdrive technology first, they did not leave their home system for a century. They finally sent probes to other systems when a drought threatened food production on their home planet, by the year 15,000 BBY. After coming across a Duros colony which could bolster the Yablari system's food supplies, the Anomids developed a strong interest in meeting other cultures. They soon became active members of the Galactic Republic, learning technologies and other ideas from foreign cultures in order to benefit their society. Among the first technologies they acquired were advanced Ithorian agricultural techniques, for which the Anomids were always grateful. Much of the technology developed or acquired by the Anomids had to do with agricultureā€”food was the main export and import to the Yablari system. They were also experts in the miniaturization of computer components, though they refused to work on computers with military applications.

During the Cold War, Anomid technicians discovered the blueprints for an ancient Columi-machine and intended to recreate it with modern materials.

Most Anomids were pacifistsā€”historians believed that no major wars had ever been fought in the Yablari system. However, around 50 BBY, a nonconformist subculture developed among the younger Anomids. These nonconformists wore light, sleeveless clothes rather than the oversized robes favored by most Anomids, and rejected their traditional pacifist ideals. In the years preceding the Clone Wars, many Anomids living on Coruscant were afflicted with an outbreak of Brainworm Rot Type A, as were Wol Cabasshites.

During the Imperial era, the Central Council was internally divided, but supported the Empire for the good of the Yablari system. Rebel operatives, on the other hand, liked to befriend Anomid travelers who might be persuaded to give money to the cause. Some Rebel safeworlds used Anomid food technology to stretch limited supplies.

Anomid in the galaxy
Anomids who ventured away from their homeworld typically were rogues or nonconformists whose political ideologies clashed with that of their homeworld's Central Council. During the Great Galactic War and the ensuing Cold War, most Anomids sided with the Republic, while those marauders found throughout the galaxy could be found with a number of allegiances, including the Hutt Empire and Darth Malgus' New Empire in an organization known as the Schism Collective. Others sought new technologies or corporate connections which could be made in other regions of the Republic. Rarely getting involved in any form of military or defense force, Force-sensitive Anomid were drawn to the ideology of the Jedi Order.


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