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Warrant Officer MKae (Human Imperial Communications Officer) | Sienar Fleet Systems TIE/D Defender Elite | Spiker Type-25 Carbine | Led Daragon (Human Opera Patron) |

What is it ? : Some Jedi arrive aboard the flagship of the Galactic Alliance, The Alliance, as the allies all come together, because at the same time an Imperial Knight wishes to borrow a vessel to travel to Dac to collect Treis Sinde who is still there helping the Mon Calamari.
A Jedi offers to help, and the Knight won't allow them aboard her ship, but Gar Stazi points out it's not her ship, it's his that she's borrowing and he won't allow her the ship unless she takes the Jedi, to which she grudgingly agrees. They travel to Dac and meet with Treis Sinde who tells the Knight that he won't be going with her.
Aboard the Alliance a Mon Calamari crewmember acts oddly, but one of the Jedi senses something wrong, when an Krayt Empire fleet comes out of Hyperspace and attacks the Alliance fleet before they can even raise their shields. As they try to work out how the Krayt Empire Fleet found them, the Mon Calamari who was acting oddly pulls a blaster and guns down Gar Stazi, before they can finish their job a Jedi ignites their lightsaber and slices their gun arm off. While Gar Stazi is found to be badly wounded but still clinging to life.
The Galactic Alliance protects it's transports as they Hyperspace away, and then the Capital ships also jump to hyperspace to escape the attack.
On Dac, the Imperial Knight fights Treis Sinde to force him to go with her, as he argues that Imperial Knights are supposed to be more than slavishly obedient to the throne.
The Galactic Alliance Fleet comes out of Hyperspace, but is instantly joined by the Krayt Empire Fleet, and they try to work out if there is another traitor on board as they scramble to escape once more.
Treis Sinde and the Knight fight, until the Jedi draws their ire and they attack him instead, which was his plan to get them working together, and he suggests that he remain on Dac and help the Mon Calamari to allow Treis Sinde to return as commanded, something they agree is wise so stop fighting.
The Galactic Alliance Fleet escapes into Hyperspace once more, and a crypting message from a barely conscious Gar Stazi reveals that the Empire is using the comm arrays on the vessels to track them, and they decide to use that to their advantage.
As the Krayt Empire fleet emerges from Hyperspace they discover only the Alliance there, so call on it to surrender, or things will be difficult, but the Alliance tells them that difficult is exactly what they intend to be, and the rest of the fleet arrives and ambushes the Krayt Empire fleet causing them to flee into Hyperspace.
They order the comms array shut down until it's frequencies can be changed so the Krayt Fleet cannot track them any more, and they leave before the Krayt fleet can reorganise and return.
A week later, Gar Stazi is recovering and visits the Mon Calamari who shot him in the brig, questioning him as to why he did it. The Mon Cal explains that his family has been captured by the Krayt Empire on Dac and he was threatened. Stazi understands, and forgives the man personally, but tells him he'll be tried and sentenced to death for his actions, but the Alliance and it's allies will try to rescue the mans family. . . .
High Points : Another interesting story aside from the main plot, with the Krayt Empire getting great advantage over the Galactic Alliance, whose fleet is mobile so vulnerable to attack if it can be tracked down. Whereas other fleets can seek protection at planets.
And we get some continuation of the situation with Treis Sinde, now being freed up to return to the Fel Empire as commanded.
Low Points : But it's not without it's problems, the Imperial Knight infiltrates Dac pretending to be a Krayt Empire officer, but then has a lightsaber fight in the streets of the city, but this has no consequences at all.
And it's awfully convenient that the Krayt Empire can track the Galactic Alliance using method never used before or since. It's not detailed in the story, but I guess that since the Alliance was actually stolen from the Krayt Empire in a previous Issue, (issues 20, 21, 22), that the Krayt Empire has the codes to locate it. Something which makes sense, but that we've never heard of before, being able to track your own vessels through hyperspace if you just happen to have their comm array codes.
And if this is a thing, so much so that Gar Stazi works it out from his sick bed while barely conscious or rational, why isn't changing the comm array codes of stolen ships a thing? Or is it something that the Rebels knew about, but the Galactic Alliance has not needed to know as they have been legitimate too long?
Also, it's a lovely touch having the Galactic Alliance use the same tactics on the Krayt Fleet, by knowing where they'll be by using The Alliance as bait. But I thought the advantage that the Krayt Empire had was attacking the Galactic Alliance Fleet when it was unprepared and it's shields were down, surely something the Krayt Empire weren't when they were just about to attack The Alliance, perhaps the most advanced Star Destroyer ever built? So why does the Krayt Empire fleet flee?
So what do you really think ? : I quite enjoyed this issue, there's a lot going on and it's all very interesting. The strain of command when Gar Stazi is wounded, and the man that takes his place has only commanded fighter squadrons before, so it unprepared for the demands on him. But there's so much that just doesn't make sense that I don't love it.
Final Words : We're really getting a lot of stories dealing with what's going on in the galaxy away from Cade and his gang, this series really hasn't gone as I thought it would, but detailing a galactic war which I personally have no idea how it's resolved, does keep me reading and interested as we move towards the end of the series.
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