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Hellstormer, my co administrator recently put the below at the bottom of his fantastic write up for the BY-Wing Ugly. Rather than keep the conversation there, I wanted to move it to the Editorials, so we could have a proper talk about it. I'll not make my own comments here, but I'll leave them for the comments section.
NOTE ON FIRE-LINKING, AND HOW I INTERPRET THE RULES FOR IT: In the Star Wars Rulebook Revised & Expanded, the fire-linking rules are stated to be the same as the rules for "Combined Actions" (described on page 82-83). The rule states +1D for every three people combining actions, so effectively +1 pip per person. Or in the case of fire-linking, per weapon. However, this is contradicted on page 127 in a breakdown of the X-Wing's fire-linked laser cannons. The breakdown states that four characters working together in "Combined Actions" receive a bonus of +1D+2 (whereas the rules said earlier this would be +1 pip per person, therefor +1D total for three extra people). This breakdown then states that the X-Wing's laser cannons, if fired separately, are reduced -1D+2 for 4D+1 damage. By the rules as written, the X-Wing's laser cannons would be 5D as heavy laser cannons shown in Galaxy Guide 6 Tramp Freighter. But by the breakdown example, the X-Wing's laser cannons would be more like medium laser cannons (3D to 4D). Because of this contradiction, I have always gone by the X-Wing breakdown example when fire-linking weapons and modifying ships, vehicles, etc, giving +1D for the first added weapon. This is because the +1D gives the player some extra punch to their modified weapons without seeming too weak, making the effort feel worth while. "Dual" or "twin" weapons usually recieve this treatment by me when figuring them out, as some I have come across seem to be standard "light", "medium" or "heavy" weapons, but with +1D damage. Any additional weapons added to the fire-link beyond the first is still only +1 pip. |
Hellstormer |
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