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Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




VerdanTech VT-P1SG sniper Rifle

The VT-P1SG is one of the top of the line sniper rifles in the galaxy. Using high
penetration subpressed rounds with an EMP propulsion enhancement system built around
the barrel, this rifle can punch holes through some armoured speeders even. It has the
best sound and flash supression system in the galaxyat the end of the barrel, while a
somewhat boxy EMP propulsion enhancer sits behind that icnreasing the exit velocity of
the rounds. A macroscope uses macroboniocular technology to find targets at great
distances allowing the suer to hit with incredible accuracy.

Model: Verdant Technologies VT-P1SG
Type: 7.62mm heavy semi-automatic sniper rifle
Scale: Character
Skill: Firearms: rifle
Ammo: 30
Cost: 1,500 credits (clips: 30)
Availability: 3, R or X
Fire Rate: 4
Range: 5-300/750/2.5 km
Damage: 6D+2
Game Notes: Silencer: Very Difficult Perception roll to hear within 2
              meters, Heroic within 5, impossible past 5 meters
                Macro-scope: +2D to medium and long ranged shots.
                Requires a Moderate Sensors roll to sight-in a target.


Comments made about this Article!



23/Sep/2010 15:50:31 Posted by Freddy {62.253.246.14}

Yeah, totally understand and agree with your thoughts about this item. This was one of the many stats I rescued from the defunct Dark Lords of the Sith website, which did have quite a few stats which I didn't agree with 100%.

All I was trying to say above was that I kind of understand the authors choices, Firearms are old tech, so cheap, Silencers in movies are silent. And the idea of a massive sniper cannon is quite cool. However, no thought was made towards balance at all.
The description does make it sound like some kind of railgun (for another RPG I designed weapons which worked in a similar manner, but were very slow to fire, very noisy, and very expensive).

(And as another point, I never spell check submissions to the site, when someone sends something in for the site, I post it as is, because if I start spell checking, then it's tempting to grammar check, and then tempting to edit and correct perceived errors, and suddenly I'm altering stuff from what the originator conceived.)


27/Sep/2010 16:56:59 Posted by Hellstormer1 {166.137.12.40}

I liked reading this comment conversation. Looking over the stats, I was thinking a little tweaking by players/GMs, and this would be a fine weapon. Question: what damage do you guys think a 7.62 caliber bullet should have in general? Also, what about a 5.(I forgot the exact number, the standard round used in most American military firearms, 5.56 or something?).


28/Sep/2010 06:31:53 Posted by cirmondian {72.222.248.34}

american military firearms:
M-16(a1, a2, a3, a4) = 5.56mm x 45mm NATO = 3D;
M-4(a, a1) = 5.56mm x 45mm NATO = 3D;
M-40(a1, a2, a3) = 7.62mm x 51mm NATO = 4D;
M-249 SAW = 5.56mm x 45mm NATO = 3D;
M-240(B, G) = 7.62mm x 51mm NATO = 4D;
M-2 = 12.7mm x 99mm NATO = 5D;
MK-19 = 40mm x 53mm = DAMAGE AS PER GRENADE (typically 5D);
M-9 = 9mm x 19mm parabellum = 1D+2;
Various shotguns = 12 gauge = 2D-4D depending on round(shot or slug);
I include the following as a comparison
AK-47 = 7.62mm x 39mm = 3D+2
M-1911 = .4ACP = 3D
Damage and range are based upon the cartridge fired, not the weapon firing it. the weapon controls accuracy and the rate of fire, as well as contributing to the cartridge's range.


28/Sep/2010 06:32:53 Posted by cirmondian {72.222.248.34}

M-1911 = .45ACP = 3D


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