Altarren DS9 Drop-Ship
The Altarrens, while having no intention of launching a planetary invasion,
realized the need to have a quick and efficient means by which to transport
mass amounts of troops, equipment and vehicles to a planet's surface. The
ship that the Altarrens decided to use in this role was the DS9 drop-ship.
The DS9 was a small landing craft that could be configured with up to four
capsule containers for personnel (each carrying a platoon), vehicles,
or cargo to planetary surfaces.
These capsules could be left in the landing zone for rapid extraction by
either the DS9 or an RB34 light transport at a later time. Be deciding upon
using these capsules, the Altarrens had created for themselves a very
versatile craft.
The multi-purpose personnel and cargo capsules are utilized for drops and
retrievals. The personnel capsule is equipped with embark/debark hatches
and ramps located at both ends of the capsule and in the center for rapid
loading and unloading. Dual locking racks on both pods permit quick and
easy attachment and separation from the vessel.
Powered with high energy reaction propulsion systems, these craft were
designed for high-speed delivery of combat personnel and equipment into
battle zones.
Craft: Altarren Fleet Systems' DS9 Drop-Ship
Class: Space Transport
Size: Small (39 m long)
Hyperdrive: None
Passangers: 20 per personnel capsule
Cargo Capacity: 25 tons per cargo capsule
Consumables: 1 day
Cost: Not available for sale
Maximum Speed In Space: Ramming (10 squares/action)(during drop)
Maximum Speed In Space: Cruising (3 squares/action)(on return flight)
Atmospheric Speed: 1,200 km/h (20 squares/action)(during drop)
Atmospheric Speed: 650 km/h (11 squares/action)(on return flight)
Crew: 2 (Normal +2)
Initiative: +3 (+1 size, +2 crew)
Maneuver: +3 (+1 size, +2 crew)
Defense: 21 (+1 size, +10 armor)
Shield Points: 0
Hull Points: 110 (DR 10)
Weapons:
2 Light Laser Pulse Cannons
Fire Arc: 1 left, 1 right
Attack Bonus: +3 (+1 size, +2 fire control)
Damage: 3d10x2
Range Modifiers: PB/S +0, M/L n/a
2 Repeating Pulse Cannons
Fire Arc: 1 front, 1 back
Attack Bonus: +3 (+1 size, +2 fire control)
Damage: 5d8
Range Increments: 120 m
Game Notes: The DS9 can carry two capsules at a time. Drops must be made
with either both capsules carried or none carried at all. A
single capsule during a drop can cause severe flight problems
by throwing off the center-of-mass.
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