Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Gallofree Yards, Inc. GR-75 medium transport

Gallofree Yards, Inc. GR-75 medium transport
Caysin Bog (Humanoid Cyborg Mercenary)

Caysin Bog (Humanoid Cyborg Mercenary)
Terrelian Jango Jumpers

Terrelian Jango Jumpers
Clone Commander Doom

Clone Commander Doom

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Tele Mine 44

The Tele Mine 44 is one of the standard anti-tank mines for the Imperial
StormElite and Imperial Army. The Tele Mine 44 has more explosives than
the Model 43, and has also been fitted with a seismic tamper device that
can stop enemy anti-tankers from defusing mines.

Model: Quavar Tele Mine, Model 44
Type: Anti-tank mine
Scale: Character
Skill: Demolitions
Cost: Not available for sale
Availability: 2, X
Blast Radius: Concentrated
Damage: 6D+2 (speeder-scale)
Game Notes:
      Detection: The Tele Mine 44 is made from composite materials and
      contains less than .01% metal. Therefor, the difficulty to detect a
      Tele Mine 44 with sensors is the sensor difficulty +3D+2.

      Seismic Tamper Trip: Five minutes after armament, any character
      approaching within two meters of the mine has tripped a seismic
      tamper device that automatically explodes that same round.
      Characters within two meters of the mine take full damage.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
1
7
1
2



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Craig Marx, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.