Imperial Jagdghest Heavy Repulsortank
The Jagdghest heavy repulsortank is the hunting version of the older-
generation Ghest heavy repulsortank. Equipped with a 75mm self-propelled
artillery cannon, the Jagdghest is now a converted tank-killing weapon.
The Empire first started production of the Jagdghest in the autumn of
+1, or one year after the Battle of Yavin. However, due to technical
problems and lack of construction materials, the repulsortank was not
released off the production lines until late in the winter of +2.
The Jagdghest made its premiere in the Commonwealth Sector conflict, an
outlying sector of resource poor systems that revolted against the Empire.
The tank, with its supreme tank-killing ability, made repulsor-aces out of
many tank commanders fast.
It wasn't until the Battle of Astenda (a city of intense fighting that took
place in the Commonwealth Sector) though that the Jagdghest showed its true
ability. SE repulsor commander Major Sepp Wunsch outflanked an army of
Commonwealth tanks with his lowly division of Jagdghests, and when the
20th day of the conflict came about, every Commonwealth tank was left in
a field of burning metal and man. Not a single Imperial tank was lost
during the entire battle.
Craft: Ubrikkian Jagdghest Heavy Repulsorlift Tank
Class: Speeder [Ground]
Size: Garguantuan (13.5 m long)
Cargo Capacity: 175 kg
Speed: 18 m
Max Velocity: 50 km/h
Cost: Not available for sale
Crew: 3 (Skilled +4)
Initiative: +0 (-4 size, +4 crew)
Maneuver: +0 (-4 size, +4 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 50 (DR 5)
*Provides full cover to crew.
Weapons:
150mm (Self-Propelled Artillery) Massdriver Cannon
Fire Arc: Front (limited 13? traverse in each direction)
Attack Bonus: -2 (-4 size, +2 crew, +0 fire control)
Damage: 8d8
Range Increments:
Concussion Grenade Launcher
Fire Arc: Front
Attack Bonus: -1 (-4 size, +2 crew, +1 fire control)
Damage: 3d8
Range Increments:
2 Heavy Anti-Armor Missile Tubes
Fire Arc: 1 Front/Left, 1 Front/Right
Attack Bonus: +0 (-4 size, +2 crew, +2 fire control)
Damage: 6d10
Range Increments:
2 Light Repeating Blasters
Fire Arc: 1 front; 1 back
Attack Bonus: -1 (-4 size, +2 crew, +1 fire control)
Damage: 3d8
Range Increments:
2 Smoke Projector Units
Fire Arc: Back
Attack Bonus: -2 (-4 size, +2 crew, +0 fire control)
Damage: None
Range Increments: None
Note: Provides one-half concealment within 10 meters of vehicle.
Smoke last for 6d6 rounds.
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