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Section of Site: Vehicles D6Belongs to Faction: IndependentSubtype: Ground VehiclesEra: ImperialCanon: No




Vetricon A7V Light Tank

The A7V was developed as sort of an odity. Using treads instead of
repulsors, half the mines empoloyed in the galaxy, strong enough
to damage a tank, would not be set off by the A7V's passage. The
vehicle was designed after old style tanks with a rombus shape to
it so that it rolls over hills and obstaceles easily. The tank is
riven by two men who lie back with the displays in the ceiling and
walls around them and no external viewport, only holodisplays.
Heads-up displays  have tactical and strategical anlysis displays
as well as unit deployment monitors to feed the pilots plenty of
information on the battlefield. A heavy blaster cannon is emplaced
on a turret at the top of the vehicle and long rectangular ports,
one on either flank and one right under the turret, allow 3
repeaters to strafe without having the gunner be exposed. The
ports are made only high enough to let the barrels move a little
bit verticly and long to allow plenty of horizontal strafing. The
ports are thusly too small for grenades to be thrown in.

Model: Ventricon Enterprises A7V Light Tank
Type: Light Tank
Scale: Speeder
Length: 8.93 meters
Skill: Ground Vehicle Oeration: Tank
Crew: 2; Gunners: 4; Skeleton: 1/+10
Crew Skill: ground vehicle operation 4D+2, vehicle blasters 5D, blaster artillery 5D+1
Cargo Capacity: 1 metric ton
Cover: Full
Altitude Range: Ground level-5 meters
Cost: 45,950 (new)
Maneuverability: 1D
Move: 105; 300 kmh
Body: 5D+1
Weapons:
Heavy Blaster
        Fire Arc: Turret
        Crew: 1
        Scale: Speeder
        Skill: Vehicle blasters
        Fire Rate: 1
        Fire Control: 2D
        Range: 20-350/700/1800
        Damage: 7D+2
3 MG-34 Repeating Blasters
        Fire Arc: Front, Left, Right
        Scale: Character
        Skill: Blaster Artillery
        Ammo: 200
        Crew: 1
        Fire Rate: 5
        Range: 3-70/450/1500
        fire Control: 1D
        Damage: 6D+2
        Game notes: On constant-fire mode, fires a burst of 5 rounds per
                    shot. Once a hit is established, all following shots against
                    nearby (1 meter) targets are one difficulty lower.


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