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Section of Site: Starships D6Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




Republic Patrol Cruiser

The direct predecessor to the well-armed Corellian corvette, the Republic
cruisers were assembled in the great orbital shipyards of Corellia, and
served as a testament to the quality and fame of Corellian spacecraft
design.

The most notable feature of the Corellian space cruisers, the interchangable
salon pod, served as the mounting point for a pair of powerful fire-linked
turbolaser cannons. While the diplomatic cruisers carry a formal conference
room within their salon pod, the patrol cruisers' salon pods were entirely
turbolasers and targeting sensors with a cramped space for the gunners. The
patrol cruisers also boast a pair of Corellian quad laser cannon turrets
for point defense against starfighters and other small starships.

These patrol cruisers were most commonly found as light escorts for convoys
and larger warships but many served as system defense and patrol vessels,
policing a localized area of space and protecting against piracy and small
time smuggling.

In order to communicate with any alien vessels it may encounter, the Republic
patrol cruisers sport a variety of dishes and antennas similar to, but
not indentical to, those on the diplomatic Republic cruisers. On board the
patrol cruiser, two communications officers specialize in operating the
communication computers, deciphering strange languages and decoding the
complex signal pulses of unorthodox alien transmissions.

Roughly forty years old at the time of the Trade Federation invasion of
Naboo, the Corellian star cruisers became quite a common sight throughout
much of the galaxy before finally being replaced by the Corellian corvettes.

Craft: Modified Corellian Engineering Corporation's Space Cruiser
Type: Armed space cruiser
Scale: Capital
Length: 115 meters
Skill: Capital ship piloting: Republic cruiser
Crew: 8; gunners: 8; skeleton: 2/+15
Crew Skill: Capital ship piloting 4D, capital ship gunnery 4D, starship
            gunnery 4D
Passengers: 8 (troops)
Cargo Capacity: 50 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x3.2
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D
Sensors:
        Passive: 35/1D
        Scan: 70/2D
        Search: 90/3D
        Focus: 3/3D+2
Weapons:
2 Turbolaser Cannons (fire-linked)
        Fire Arc: Front
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Damage: 3D
2 Quad Laser Cannons
        Fire Arc: 1 dorsal turret, 1 ventral turret
        Scale: Starfighter
        Crew: 2
        Skill: Starship gunnery
        Fire Control: 2D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D


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