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Name: Hutt "Scyk"
Type: MandalMotors M3-A "Scyk" Light Interceptor
Scale: Starfighter
Length: 9.6 Meters
Skill: Starfighter Piloting - Scyk
Crew: 1
Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D
Consumables: 5 Days
Cargo Capacity: 125 Kg
Cost: 75,000 (new)
Hyperdrive Multiplier: x4
Hyperdrive Backup: No
Nav Computer: Stores five jumps worth
Space: 10
Atmosphere: 415;1200kmh
Maneuverability: 2D
Hull: 2D
Shields: 1D
Sensors:
         Passive: 25/1D
         Scan: 40/2D
         Search: 60/3D
         Focus: 3/3D+2

Weapons:
         2 Medium Laser Cannons (Fire Linked)
                 Fire Arc: Front
                 Fire Control: 2D
                 Space: 1-3/12/25
                 Atmosphere Range: 100-300/1.2/2.5km
                 Damage: 5D

Description: This lightly-armored interceptor was the first of a custom starfighter series commissioned by the Hutt crime organization (although no hard evidence remains to support this). Rumors also indicate that MandalMotors has reaped significant financial benefits from playing both sides of the Galactic Civil War. Even in the face of tremendous personal risk, the executives of MandalMotors have opted to provide custom products to both the Empire and the Rebel Alliance, while supporting a gray- market of parts and accessories to private space pilots and the discerning smuggler. The M3-A "Scyk" is a very accurate, nimble fighter that functions especially well for base defense and capital ship escort duties. Its limited loadout makes it a reasonable choice for short-range strikes en masse, but its obvious lack of armor make it unattractive for assaults on heavily armored targets.



Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Stats by FreddyB, descriptive text from Star Wars: Galaxies: Jump to Hyperspace. Image is from Star Wars: Galaxies: Jump to Hyperspace, copyright remains with Sony Interactive/LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



09/Aug/2018 18:28:06 Posted by J

You list it with costs not far off a TIE/ln, but give it the same hull rating, maneuverability, speed, and weapons, better consumables, and a hyperdrive and shields on top of that! That doesn't make any sense. Nerf aspects of the ship to match the low cost.


09/Aug/2018 21:51:44 Posted by Freddy

These are really old stats (been on the site over 10 years), but Wookieepedia lists the ship as a bit slower, with shields, a faster hyperdrive, proton torpedo launchers as well as the lasers, and a price of 55,000. I may revisit these stats at some point as they're obviously out of date and incorrect, but I think the replacement is going to be far superior to the Tie at a discount price too.


17/Aug/2018 06:57:14 Posted by hellstormer1

I like this. The Space 10 is a great start, and everything else leaves room for improvements and customization. A nice "fixer-upper"!


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