Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Chrysalide Rancor

Chrysalide Rancor
Bullet One Light Space Fighter

Bullet One Light Space Fighter
Retail Caucus LR-57 combat droid

Retail Caucus LR-57 combat droid
Earth Force PPG

Earth Force PPG




Massassi Trooper

         Manipulated by Sith Alchemy the Massassi have become a powerful species, and by skillful manipulation as they grow the Massassi become specialised into roles that the Sith require from them. Red skinned, with qullls and bone spurs erupting from their skin, they are obviously powerful warriors, but Sith Alchemy has extended this, making them more powerful than their nature ever would.

         This particular Massassi has been made into a soldier, this is the base model for all fighting Massassi, however for bodyguards Sith often add more and more changes and alchemical modifications to make them even more dangerous.


Dex: 4D
         Archaic Blaster: 6D
         Dodge: 5D
         Brawling Parry: 5D
         Melee Combat: 6D
         Melee Parry: 6D

Know: 1D

Mech: 1D

Perc: 3D
         Search 4D

Str: 5D
         Brawling: 7D

Tech: 1D

Special Abilities:

         Resistant to the Force: The Massassi have been manipulated using Dark Side Alchemy for such a long portion of their history that they have become resistant to the effects of the Force. This increases all target numbers one level, or gives them a bonus dice to resist whichever is applicable.


Story Factors:

         Reliance: The Massassi have become so changed by the Dark Side of the force, that they require its influence to survive. This means that the Massassi must remain near to the Dark Side aura of the Sith or they wither and die (-1D to highest attribute each day away from a Dark Side aura, when any attribute reaches 0D then the Massassi dies). However this effect can be offset by the ingestion of certain Sith Alchemical Potions.


Move: 11/15
Size: 2-2.5 meters tall
Force Sensitive: N

Equipment:
         Armoured Chestplate (+1D,+1D, no Dex Penalty, body only)
         Archaic Blaster Rifle (4D+2)
         Vibro Axe (Str+3D+1 Max 7D)



Massassi Labourer

         Manipulated by Sith Alchemy the Massassi have become a powerful species, and by skillful manipulation as they grow the Massassi become specialised into roles that the Sith require from them. Red skinned, with qullls and bone spurs erupting from their skin, they are obviously powerful warriors, but Sith Alchemy has extended this, making them more powerful than their nature ever would.

         A Simple labourer, made to work in the factories of the Sith, and although powerful in hand to hand combat, they are designed to be passive and non-aggressive so will not fight unless ordered to.


Dex: 2D
         Dodge: 3D
         Brawling Parry: 3D

Know: 1D

Mech: 2D

Perc: 1D

Str: 7D
         Brawling: 10D

Tech: 1D

Special Abilities:

         Resistant to the Force: The Massassi have been manipulated using Dark Side Alchemy for such a long portion of their history that they have become resistant to the effects of the Force. This increases all target numbers one level, or gives them a bonus dice to resist whichever is applicable.


Story Factors:

         Reliance: The Massassi have become so changed by the Dark Side of the force, that they require its influence to survive. This means that the Massassi must remain near to the Dark Side aura of the Sith or they wither and die (-1D to highest attribute each day away from a Dark Side aura, when any attribute reaches 0D then the Massassi dies). However this effect can be offset by the ingestion of certain Sith Alchemical Potions.


Move: 10/12
Size: 2.2-3.0 meters tall
Force Sensitive: N

Equipment:
         Tool Belt



Massassi Technician

         Manipulated by Sith Alchemy the Massassi have become a powerful species, and by skillful manipulation as they grow the Massassi become specialised into roles that the Sith require from them. Red skinned, with qullls and bone spurs erupting from their skin, they are obviously powerful warriors, but Sith Alchemy has extended this, making them more powerful than their nature ever would.

         Weaker and smaller than the other Massassi, the technician is created to fit into small spaces and work around the dangerous and unreliable Sith engineering.


Dex: 2D
         Archaic Blaster: 5D
         Dodge: 5D

Know: 2D

Mech: 3D

Perc: 2D

Str: 2D

Tech: 3D
         Repair Archaic Starships: 6D

Special Abilities:

         Resistant to the Force: The Massassi have been manipulated using Dark Side Alchemy for such a long portion of their history that they have become resistant to the effects of the Force. This increases all target numbers one level, or gives them a bonus dice to resist whichever is applicable.

         Resistant to Toxic Substances: These Massassi work in the dangerous and toxic surroundings of Sith Engineering, to help survive this they are created to resist chemicals and toxic spills. (+1D to Str to resist)


Story Factors:

         Reliance: The Massassi have become so changed by the Dark Side of the force, that they require its influence to survive. This means that the Massassi must remain near to the Dark Side aura of the Sith or they wither and die (-1D to highest attribute each day away from a Dark Side aura, when any attribute reaches 0D then the Massassi dies). However this effect can be offset by the ingestion of certain Sith Alchemical Potions.


Move: 7/9
Size: 1.2-1.5 meters tall
Force Sensitive: N

Equipment:
         Tool Kit
         Archaic Blaster Pistol (4D)



Massassi Pilot

         Manipulated by Sith Alchemy the Massassi have become a powerful species, and by skillful manipulation as they grow the Massassi become specialised into roles that the Sith require from them. Red skinned, with qullls and bone spurs erupting from their skin, they are obviously powerful warriors, but Sith Alchemy has extended this, making them more powerful than their nature ever would.

         Of all the Massassi variants the Pilot is perhaps closest to what the species once resembled, created to control the ships of the sith. The are human sized, lithe and agile, obviously decended from fast predators, rather than the hulking lumps of muscle that is now mainly thought of as the Massassi Species.


Dex: 3D
         Archaic Blaster: 5D
         Dodge: 4D

Know: 2D

Mech: 3D
         StarFighter Piloting: 7D

Perc: 4D
         Search 3D

Str: 3D

Tech: 2D
         Starfighter Repair: 4D

Special Abilities:

         Resistant to the Force: The Massassi have been manipulated using Dark Side Alchemy for such a long portion of their history that they have become resistant to the effects of the Force. This increases all target numbers one level, or gives them a bonus dice to resist whichever is applicable.


Story Factors:

         Reliance: The Massassi have become so changed by the Dark Side of the force, that they require its influence to survive. This means that the Massassi must remain near to the Dark Side aura of the Sith or they wither and die (-1D to highest attribute each day away from a Dark Side aura, when any attribute reaches 0D then the Massassi dies). However this effect can be offset by the ingestion of certain Sith Alchemical Potions.


Move: 10/12
Size: 1.5-2.0 meters tall
Force Sensitive: N

Equipment:
         Flight Suit (1 hours air)
         Archaic Blaster Pistol (4D)



Page designed in Notepad, logo`s done on Personal Paint on the Amiga.
Text completely by FreddyB. Image is by Bill Hughes, and copyright remains with Lucasfilm.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.



Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
6
7
9
7