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FAVOURITE QUOTE OF THE MOMENT:
"They don’t have long. No one is coming to help them. And you are the one who led them here. Strike me down. Take the throne. Reign over a new empire, and the fleet will be yours. Only you have the power to save them. Refuse, and your new family dies.": Emperor Palpatine: Star Wars, Rise of Skywalker

Updates


18/April/2021 Posted by Freddy

        Given I'm only adding one fighter per day (due to the time it takes to add all of the components which can be modified), I've got a feeling I'm going to run out of missions before I run out of stats to add for this game, I've still got loads of Fighters to cover, and haven't even touched the other Planets or Characters which populate the game. I think Squadrons is going to hang around for a lot longer than it's reviews.
        Anyway, today we present our review of Mission 2: The Skies of Yavin of Star Wars: Squadrons, and have added the Sienar Fleet Systems TIE Interceptor (squadrons) to the Star Wars D/6 Starships Section of the Site, a base Tie Interceptor, but with the modular companents from the game which allow it to be customised for each mission. As always, any suggestions, just let me know.

Freddy

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16/April/2021 Posted by Freddy

        Continuing with our level by level coverage of Star Wars: Squadrons, with Mission 1: Form the Vanguard. Today we've added the Incom T-65B X-wing (squadrons) to the Star Wars D/6 Starships Section of the Site.
        Again some of the decisions to balance the mechanics of the Video Game against the Mechanics of a tabletop RPG were a little difficult. In fact since many of the systems are shared between fighters, this was both a lot easier to do than the Tie Fighter, but also a lot more difficult. As to make each system unique becomes more and more difficult.

Freddy

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14/April/2021 Posted by Freddy

        Onto the next level of Star Wars: Squadrons with our review of Prologue: A Call to Rebellion. And today we've added the Squadrons version of the Sienar Fleet Systems TIE/LN (Squadrons) to the Star Wars D/6 Starships Section of the Site.
        Now, this is basically the normal Tie Fighter, but with a range of optional systems. Now most of these would be restricted to specialised missions and to Elite Pilots, allowing the stock Tie Fighter to be improved beyond it's normal specifications.
        I've tried where possible to mimic the effects given in game, but obviously a twitch based Starfighter simulator and a tabletop RPG are very different, so these may not match 100%, but as always I'm open to suggestions to improve these stats, as there is very likely things I never considered.
        I've tried to balance each of the systems, so any improvement it offers, it also offers a disadvantage so that each fighter doesn't suddenly become massively more powerful than it was originally intended. But I do like the options this gives a Gamesmaster for the Tie Fighter, allowing them to equip an Ace Pilot with a Tie Fighter with a few surprises, making them a bit more of a challenge. Although obviously as we do the same to Rebel Starfighters, this surprise will be balanced itself as the Players get the same options over the next few days.
        Anyway, as usual, let me know your thoughts, and we can make these the best version of these that we can.

Freddy

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12/April/2021 Posted by Freddy

        A small detour since this months issue of The High Republic has been released, and I've been enjoying it. So here's our review of The High Republic 4, and based on it we've added Starlight Beacon to the Star Wars D/6 Starships Section, & Kessurian & Artiodac to the Star Wars D/6 Species Section of the Site.
        Back to Squadrons tomorrow.

Freddy

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10/April/2021 Posted by Freddy

        A gentle start to going through Star Wars: Squadrons, with our review of the first mission Prologue: Lord Vader's Command, and we've added the setting of it, Fostar Haven to the Star Wars D/6 Starships Section of the Site.
        Back tomorrow with a review of issue 4 of The High Republic.

Freddy

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