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18/February/2019 Posted by Freddy

Retro RPG: Star Wars The Roleplaying Game (Wizards of the Coast)

        The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.

        The game covers three major eras coinciding with major events in the Star Wars universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order.

        The d20 rebooted Star Wars Roleplaying Game originally came out around the time of the release of Star Wars Episode I: The Phantom Menace. It included statistics for many of the major characters of that movie. The later Revised game included material from Star Wars: Episode II – Attack of the Clones and changed various feats and classes.

        The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. A character's Wound points are equal to their Constitution score.

        Most game mechanics are familiar to players of Dungeons & Dragons and other d20-based games. Characters have six Ability Scores (i.e., the standard Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma), a class and level, feats, and skills. Most actions are resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds the difficulty, the check succeeds.




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15/February/2019 Posted by Freddy

Top Five: RPGs on the Commodore 64

        Hello and Welcome to this episode of RPGGamer Top 5s, and this time as part of a series on the top RPG's on each system, we're going to be doing the top five RPG's on the Commodore 64.
        Commonly referred to as the C64 or CBM 64, it was released in 1982 by Commodore Business Machines, it has 64 kilobytes of RAM, hence the name, powered by a MOS Technology 6510 running at 1.023 MHZ in the US, or 0.985 MHZ in the UK, the differing television frequencies required for NTSC or PAL accounting for the difference.
        But the processor wasn't what made the C64, it was the custom chips. With a VIC2 graphics chip capable of 320 x 200 pixel resolution in 16 colours with 8 hardware sprites, the C64 excelled at moving things around the screen for action games. The sound chip is the almighty SID 6581 chip, with three channels, which was far beyond anything else available at the time being capable of some amazing tunes when used by a skilled composer.
        The C64 rapidly became the biggest selling computer of all time, with an estimated 17 million units sold. This is an enormous number for a computer, seeing as the number 2 on the list is the Commodore Amiga at 6 million units.
The range of games available for the system is absolutely vast, with around 10,000 commercially released titles, so we're really only going to scratch the surface of what was available, and really this is just a selection of those that I personally played.




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12/February/2019 Posted by Freddy

Star Wars Resistance: Season 1 Episode 16: The New Trooper

        Well another week, another Star Wars Resistance review, this week its, Star Wars Resistance: Season 1 Episode 16: The New Trooper. And wow, it's actually pretty good. I usually do a little spoiler free comment here, but this time, that's it, Wow, it's actually pretty good.

Freddy

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12/February/2019 Posted by Freddy

        A couple of additions to the site today, based on the subject of yesterdays review, Marvel Star Wars Issue 38: Riders in the Void. Today we've added Mecho-organic droid to the Star Wars D/6 Droids Section, and the Ship (Mecho-organic vessel) to the Star Wars D/6 Starships Section of the Site.
        I had some problem doing these stats today, as the droids and ship capabilities aren't really detailed too heavily in the story (although their backstory is). So I've had to try to guess capabilities not shown but which make sense in the context of their background. For example, the ship is large enough for a massive crew, but is easily controlled by it's single pilot. It's a ship of war, but only displays a single weapon. So I've tried to make decisions, but this ship is very much a Gamesmasters toy for telling a story with.

Freddy

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11/February/2019 Posted by Freddy

Retro RPG: Warhammer Fantasy Role Play

        Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play (abbreviated to ''WFRP'' or WHFRP) is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees. The first edition of WFRP was published in 1986 and later maintained by Hogshead Publishing.
        The primary setting of WFRP is the Empire, a region of the Old World based loosely on the Holy Roman Empire, with a number of baronies, counties and dukedoms fashioned after the fiefs of elector counts and dukes.[10] Other prominent regions include Bretonnia, initially based on medieval France, later reinvented using strong Arthurian mythology themes; Kislev, based on medieval Poland and Imperial Russia; and the Wasteland, whose sole city of Marienburg is based on the Low Countries. Other lands not explored as thoroughly but still frequently mentioned include the fragmented lands of Estalia and Tilea, fashioned after Spain and the city-states of Renaissance Italy respectively, and Araby, a mixture of Arabic Caliphate and Persia. Other lands with real-life analogies include Cathay (China), Ind (India), Naggaroth (northern North America), Ulthuan (Atlantis), Lustria (Mesoamerica), Norsca (Scandinavia) and the island of Albion (British Isles); however, very little official information has been released for these locales.

        While the setting of Warhammer Fantasy Roleplay shares traits, such as the existence of elves and goblins, with other popular fantasy settings, it is technologically set slightly later than classic fantasy – close to the early Renaissance era in terms of technology and society. Firearms are readily available, though expensive and unreliable, and a growing mercantile middle class challenges the supremacy of the nobility.




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