MetaCorp M11A1 APC
The M11A1 is MetaCorp's main fighting vehicle and is positioned
almost everywhere. Not only is the M11A1 maneuverable and powerful,
but it can also carry a compliment of 12 combat ready soldiers in
the back. The M11A1 carries a crew of 2. 1 Pilot and 1 gunner, the
gunner sits in the co-pilot's seat and actually doesn't need to
climb into the turret to operate it. The gunner can instead hook
up to a goggle piece that is hooked directly into the sensory
systems. The pilot also has his own goggle piece which he can
clearly see his surroundings and maneuver accordingly, very
rarely do either crew member have to expose themselves during
combat situations. Within the passenger area, the passengers are
secured in individual saftey harnesses to prevent minimal injury
when the craft is performing high speed maneuvers in combat.
This can also be easily modified to act as a prisoner transport
speeder, where each prisoner is secured in place.
The M11A1 is an exremely modifiable craft, and comes in several
official modifications. The M11A2, M11A3, M11A4, and M11P5, which
all look very much the same as the M11A1 but with seperate
armaments. Also equiped on the M11A1 are shock absorbing safety
bars that will prevent the turret from crushing if the APC were
ever to flip on it's top. The bars also prevent 1D damage to the
craft if it were ever rammed in the front.
Craft: MetaCorp Industries M11A1 APC
Class: Speeder [Ground]
Size: Huge (8 m long)
Passangers: 12
Cargo Capacity: 500 kg
Speed: 90 m
Max Velocity: 260 km/h
Cost: 45,000 Credits
Crew: 1 (Skilled +4)
Initiative: +2 (-2 size, +4 crew)
Maneuver: +2 (-2 size, +4 crew)
Defense: 13* (-2 size, +5 armor)
Shield Points: 0
Hull Points: 50 (DR 5)
*Provides full cover to crew and passangers.
Weapons:
Double Blaster Cannon
Fire Arc: Turret
Attack Bonus: +2 (-2 size, +2 crew, +2 fire control)
Damage: 4d8
Range Increments: 200 m
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