Welcome to this episode of RPGGamer Top 5s, and this time we're going to list the top RPG's on the Nintendo Entertainment System.
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced, released, and marketed by Nintendo. It is a remodeled export version of the company's Family Computer , commonly known as the Famicom. As the best-selling gaming console of its time, selling some 61 million units, the NES helped revitalize the US video game industry following the North American video game crash of 1983.
Hello and welcome back to another Heroes of RPG's, a series not about the heroes we play in RPG's, but the amazing guys who created the games we enjoy so much, and this time we'd like to talk about Greg Costikyan.
Greg Costikyan born July 22, 1959, in New York City, and is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games.
Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction.
The title is taken from the game's main premise – that industrial espionage runs rampant in a near-future setting. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures Electronics" – "ICE" for short – who are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures, on such missions as they seek access, physical or remote, to the power structures of rival groups. Magic has also returned to the world after a series of dystopian plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power.
We've got a few characters based on the subject of yesterdays review of, Star Wars Weekly 49: The Keeper's World Parts 6 + 7. Today we've added Earth, Fire, Rain & Wind to the Star Wars D/6 Characters Section of the Site.
I've based their powers on what we saw in the comic, but if anyone has a better version of their abilities, then please let me know.
Welcome to this episode of RPGGamer Top 5s, and this time we're going to list the top RPG's on the MSX.
The MSX was a standardized home computer architecture, announced by Microsoft in June 1983. It was conceived and marketed by Kazuhiko Nishi, the then vice-president at Microsoft Japan and director at the ASCII Corporation. Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period.
It's been quite a while since we did one of these, but welcome back to heroes of RPG's, a series not about the heroes you play in the game, but the amazing people who created the games we play, and this time we'd like to speak about Sandy Petersen.
Carl Sanford Joslyn Petersen better known as Sandy was born in St. Louis, Missouri on the 16th September 1955 and is an American game designer.
He is a well-known fan of H. P. Lovecraft, whose work he first encountered in a World War II Armed Services Edition of The Dunwich Horror and other Weird Tales found in his father's library. In 1974, Dungeons & Dragons brought his interest to role-playing games.
So, we finished running through the Marvel Comics Star Wars Series. However I'm from the United Kingdom where we got a slightly different version of the comics, Star Wars Weekly (later Empire Strikes Back Weekly, and Empire Strikes Back Monthly). With it being a weekly comic, they tended to split the stories from the US comic over several issues, however the higher release rate meant that there were more comics than splitting the stories could cope with. So they reached out to other Marvel publications and published Star Wars stories from there.
The magazine also published various non-Star Wars sci-fi stories from Marvel, such as Guardians of the Galaxy, Star Lord, Deathlok, Killraven and War of the Worlds, but we'll not cover those stories, concentrating on the various Star Wars stories not seen in the US releases.
So today we start with Star Wars Weekly 47: The Keeper's World Parts 1, 2 + 3, and based on that comic we've made a couple of additions to the site.
Today we've added, The Keepers World to the Star Wars D/6 Planets Section, and Unidentified Rebel scout craft to the Star Wars D/6 Starships Section of the Site.
Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other.
The game uses the cursed, vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror.[citation needed] The gloomy and exaggerated version of the real world that the vampires inhabit, called the "World of Darkness," forms an already bleak canvas against which the stories and struggles of characters are painted. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind.
Well, I did say that I'd try to cover some Hutts during this week, so here we go we've added Ziro Desilijic Tiure & Jabba Desilijic Tiure to the Star Wars D/6 Characters Section of the Site.
So, I'll be back on Monday with some Marvel UK stuff.
While theories fly around about Episode 9: The Rise of Skywalker, I want to talk about old theories, the ones which we had between The Empire Strikes Back and Return of the Jedi, and between the Original Trilogy and the Prequels, even ones we had during the Prequels themselves. However, these are the theories which were 100% wrong, and have now been long forgotten.
So, we've got the trailer for the second season of Star Wars: Resistance.
It looks as if they're introducing Kylo Ren as the big bad for season 2, in the same way Star Wars: Rebels introduced Darth Vader as the big bad for it's second season (but at least teased it at the end of season 1. Getting my son to watch it, he wasn't bothered by the appearance of Kylo Ren, but was pretty excited on seeing the Super Battle Droids, so it's at least got that going for it.
Totally forgot to mention at the time, but the Corellian Engineering Corporation YT-Series Designer received an update last week. We added two new cockpits, five new engines, 2 new sensor dishes, and a new forward hull. We've got some other plans for continuing improvements, but this seemed like a nice little improvement to release rather than leaving it until we've got a larger collection to add.
Werewolf: The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. Other related products include the Collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou" (from the French loup garou). These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse.
The game takes place in a fictional version of our Earth, a secret world, where werewolves, vampires, and other legendary creatures secretly live beside humans. However, it's a dark reflection of our world filled with corruption, apathy, violence, and hopelessness. The setting is also described as Gothic-Punk.
The Garou battle to maintain this world before all the negativity leads to a total collapse, the titular Apocalypse. They do so hidden from the public eye and live in secret from humanity in general. In their war, the Garou often hunt down and kill humans and supernatural creatures that either actively pursue the Apocalypse or unwittingly contribute to it, due to their parasitic nature. This includes fallen Garou, vampires, evil spirits, mages/sorcerers, and humans (and other creatures) possessed by demons. In doing so, the Garou regard themselves as the immune system of the planet, after a fashion.
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. The books have been reprinted since 2011 as part of the "Classic World of Darkness" line.
And one last day filling out content based on the subject of our last review, Marvel Star Wars: Return of the Jedi Issues 1-4. Today we've addedBib Fortuna, Droopy McCool, Max Rebo, Sy Snootles & Oola to the Star Wars D/6 Characters Section of the Site.
Well, as I often do after finishing a section of reviews, I'm going to take a week off, although I might take the opportunity to do some Hutts, as I realised that neither Jabba nor Ziro are on the site yet. Otherwise, I'll be back in a week to start reviewing and stat'ing my way through the stories of Marvel UK's Star Wars Weekly.
Another bunch of additions to the site based on the subject of our review of, Marvel Star Wars: Return of the Jedi Issues 1-4. Today we've added Tessek, Buboicullaar, Ortugg, Jubnuk, Rogua & Gartogg to the Star Wars D/6 Characters Section of the Site.
I had intended to finish off all of the characters today, but I was Gamesmastering late last night, and am feeling a little burnt out, so I'll do the last few tomorrow, and then as usual after finishing a run of something, I'm going to take a weeks break to recharge a little. Anyway, back with more tomorrow.
Well, still continuing our way through Marvel Star Wars: Return of the Jedi Issues 1-4, and I think one more day should see us done before we move onto the Marvel UK comics. Anyway, today we've added Loci Rosen, Captain Verrack, Imperial Scout Trooper, Major Marquand, Major Hewex, Admiral Firmus Piett, Sim Aloo & Kren Blista-Vanee to the Star Wars D/6 Characters Section of the Site.
We're aware that some of the characters we're covering were already officially covered in Galaxy Guide 5: Return of the Jedi, but I feel that some of these characters have had extra information revealed in the years since that book was published. For example the Biker Scouts covered above, apparently now are known to be quite stealthy snipers as well as Scouts. So therefore in this updated version we've given them a higher blaster skill, and some sneak as well. The Emperors advisors as well, are now known to be force adepts, so I've added that to their characters. If anyone has any thoughts, have I made them too powerful? Have I missed something? Let me know.
Welcome to this episode of RPGGamer Top 5s, and this time we're going to list the top 5 8Bit Gems by LucasFilm Games.
Before they became LucasArts, the games division of Lucasfilm, was simply Lucasfilm Games, and long before they began producing numerous Star Wars games they produced some amazingly imaginitive and innovative games for the 8 Bit Atari and Commodore machines.
Not content with simply producing versions of known genres, Lucasfilm Games pushed their own technologies and genre's, making some real gems of games which still stand out from the crowd.
Many of these have faded away into history, almost forgotten. But some of the names behind these games are still making successful titles to this day based on the reputations they made back in the 1980's with Lucasfilm games.
Deadlands: Hell on Earth is a genre-mixing alternate history roleplaying game which combines the post-apocalyptic and horror genres. Western tropes and magitech elements are also prominent. It was written by Shane Lacy Hensley and originally published by Pinnacle Entertainment Group.
As the name implies, Deadlands: Hell on Earth is set in the same exact place as the original Deadlands roleplaying game. Specifically, it is set in a post-apocalyptic future of the original "Weird West" setting of Deadlands, also known as the "Wasted West."
Through a series of machinations, the Reckoners from the original Deadlands setting contrive to spark a nuclear war between the United States and the still-existent Confederate States, in which the weapons are not only powered by nuclear fission and nuclear fusion, but are also powered by a supernatural element known as "Ghost Rock." The combination of multi-megaton explosives, radiation, and supernatural devastation serves to turn large portions of the United States into hellish wastelands filled with radiation and deadly supernatural monsters.
The formation of these large "deadlands" allows the Reckoners to enter the realm of Earth, where they are revealed to be the Four Horsemen of the Apocalypse. They ravage across the globe, destroying civilization and turning most of the Earth into a wasted landscape of nightmares and death. Then they mysteriously vanish.
Thirteen years have passed since the Reckoners appeared, and civilization is once more attempting to assert itself in small, isolated pockets. Players take on the roles of characters struggling to survive the nightmarish wasteland that the Reckoners left behind. A variety of mundane and arcane archetypes are available, including "Sykers" (characters with deadly psychic powers), "Doomsayers" (magical priests of radiation), "Templars" (members of a martial organization patterned after the Knights Templar), "Junkers" (humans with the supernatural ability to create working devices from the scavenged debris of pre-apocalypse civilization), and even just plain-old everyday humans, surviving by their wits and their gun.
Welcome to this episode of RPGGamer Top 5s, and this time we'd like to list the top 5 RPG's for the final Sega console, the Dreamcast.
The Dreamcast was released in 1998 and was initially fairly successful, but as hype built up for the release of the Playstation 2, interest in the Dreamcast faded leading to it's discontinuation by Sega in early 2001 after selling only 9 million units, this also led to the restructuring of the company into a software only company, making the Dreamcast the final Sega console currently released, although rumours continue of Segas return to the market.
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