As a celebration of Marvel once again doing Star Wars comics, and it being over 40 years since their old Star Wars series had been printed, Marvel released one further issue of the Marvel Star Wars series in May 2019. Quite fortunately this was while I was reviewing this series, which allowed me yesterday to review it, Marvel Star Wars Issue 108: Forever Crimson in sequence as part of my review series. And today we've added FR-D 8T-KA to the Star Wars D/6 Characters Section, and Esoomian to the Star Wars D/6 Species Section of the Site.
Retro RPG: The Extraordinary Adventures of Baron Munchausen
The Extraordinary Adventures of Baron Munchausen was published by Hogshead Publishing in 1998 the first of what would later be called the company's "New Style" RPGs.
It's a game where the players must tell extraordinary tales in the style of the boasts by the legendary Baron Munchausen filled with hilarous levels of exaggeration and impossible feats of derring do.
In 2008, a 2nd edition was published by Magnum Opus Press. The first 1000 copies, called Gentleman's Edition, came out in a hardback deluxe format with a black leather effect cover with gold embossing, the rest of the print was published in softcover and was called the Wives' and Servants' Edition. A third, digital version, called the Difference Engine Number 3 Edition was available exclusively from E23, the digital store of Steve Jackson Games, and DriveThruRPG. All three editions are the same, except for one illustration which is only present in the Gentleman's Edition. The Wives' and Servants' Edition was reprinted in 2013.
In 2016, Fantasy Flight Games released a new, third edition of the book in full color and with all-new artwork.
So, that's it for Marvel . . . well not, no actually. I've still got the three Marvel specials that I've skipped over, and the adaptation of Return of the Jedi, which was also published out of sequence.
But I've also got Issue 108 to do, which has been announced and now published since I began this series to mark the anniversary of the Marvel comics series.
And I've also discovered, that a number of the stories that I read some 40 years ago, but haven't seen during my review of this series is because I'm from the UK and I've been reading the US editions. Due to differences in publication frequency between the UK and US (the UK was Weekly, and the US was monthly), there were a number of extra stories which were only published in the UK. And since some of these are by respected Comic book authors such as Alan Moore, they're definitely worth going over, and I've managed to locate them having been republished in compilations called Wild Space 1 and Wild Space 2, so I'll be covering those as well before I'm finally finished with the Marvel Star Wars 1977 series.
Welcome to this episode of RPGGamer Top 5s, and this time we'd like to list the top 5 RPG's for Nintendo's all conquering handheld, the Gameboy!
The gameboy was launched in April 1989, based around a Custom 8-bit Sharp processor running at 4.19mhz, the system had 8 Kilobytes of internal memory, and 8 kilobytes of video memory, displaying 2 bit 4 colour graphics at a resolution of 160x144 pixels. The processor was capable of a frame rate of 59.7 frames per second, but the 2.6 inch lcd screen would blur on scrolling, making the system unsuited to fast moving games.
The gameboy had 4 buttons, marked A, B Select and Start, as well as a d-pad controller, and although technically behind many of it's rivals such as the Atari Lynx and Sega Game Gear, it used less power, making it's batteries last for longer a key point in making the system attractive to buyers.
Sales continued until 2001, by which time the handheld has sold a massive 118 million units, and it's largest selling title was Tetris, a game so good that many just bought the Gameboy for that one game, which remains as addictive as ever to this day.
The two starships were the difficult part to do, since we don't really get any information for them at all, so I made the Wayfarer similar in capability to a Star Destroyer, and the Kuratcha seems to be little more than an armed transport ship with some heavy cannons. If you've any suggestion for how these two can be improved, let me know.
These two Usagi Yojimbo Role-Playing Games are based on Stan Sakai's Eisner-award-winning comic-book series Usagi Yojimbo. The first was written by Greg Stolze and published in 1998 by Gold Rush Games. The second role-playing game to be published is written by Jason Holmgren and Pieter van Hiel, published by Sanguine Productions in 2005.
The games are set in a fantasy version of Japan in the Edo period (beginning of the 17th century), the first version is based on the Fuzion rule system, and the second version uses a heavily modified variant of the systems used in Sanguine Productions' other role-playing games Ironclaw, Jadeclaw, and Albedo: Platinum Catalyst.
Welcome to this episode of RPGGamer Top 5s, and after 3 weeks of looking at the best Star Wars games each decade had to offer, now we're going to look at the Top 5 Worst Star Wars games, of any decade.
While LucasFilm has had generally good quality control over the entire brand of Star Wars, they've definitely messed up from time to time, so we should have plenty of fodder for the list. And as usual we'll run down our top 5, but for the notable mentions we're going to list games which many would put on the list, but we've not, and we'll let you know why we don't consider those particular games the worst.
Dark Conspiracy is a near-future horror role-playing game (RPG) developed by Game Designers' Workshop (GDW) in 1991.
The game is set in the early 21st century after the "Greater Depression" has destroyed the global economy. Focusing on the United States, the game describes a country undergoing slow collapse. Most of the largest cities have continued to expand and formed massive metroplexes, in some cases covering entire states' worth of land. Outside of the metroplexes the majority of the country has become known as "Out-Law" where there is virtually no federal or state protection and the road network is barely maintained between the glittering lights of the Metroplexes. Scattered throughout the Out-Law and even in the darker and more forbidding areas of the Metroplexes, zones known as "Demonground" have begun to appear. These areas are warped and twisted by energy leaking from other dimensions, trying to impose their version of reality onto our own. Out of these areas spread monsters: everything from legendary creatures such as Vampires and Werewolves to the science fiction nightmares of aliens and cyborgs. The PCs typically assume the roles of people who have stumbled across this "Dark Incursion", known as Minion Hunters, and taken up arms against it.
Welcome to this episode of RPGGamer Top 5s, and this time we'd like to take a look at the top 5 Star Wars Video games which came out in the 2000's.
The 2000's were an amazing time for Star Wars games, and this has been the most difficult of the lists to do, as everytime we thought we'd finished and began to render the video, we'd remember we'd forgotten something, so apologies to lovers of Empire at War, Starfighter, Rogue Squadron 2 + 3 and many others, we just remembered them too late. But, if they didn't pop into our minds, maybe they're just not memorable enough to get a spot on the list.
Anyway, with that bombshell, lets get on with the list.
Ars Magica is a role-playing game set in 'Mythic Europe' - a historically-grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality. In this setting, Faeries actually do steal lost children, Demons cause disease and crop failure, Angels help the righteous, and dragons and other Magical creatures are real (though perhaps forgotten or hidden). In 3rd edition, to tie the game into the World of Darkness line, this was reality because of the beliefs; other editions distance themselves from this interpretation, simply taking place in a world where those beliefs happen to be true.
The game was originally developed by Jonathan Tweet and Mark Rein-Hagen, with its first edition published in 1987.
Welcome to the latest episode of RPGGamer Top 5s, and this time we'd like to take a look at the top 5 Star Wars Video games which came out in the 1990's.
The 90's were an amazing time for Star Wars games, with many series of games being released, all under the LucasArts label rather than independent licencees like they did in the 80's, which seemed to keep quality high.
Because of the number of series of games, and our rule in these top 5's that we can't have more than 1 game in a series feature in the list, we're going to detail all of the games in each series which features, and then let you know which one was out absolute favourite, so our top five is actually going to feature 14 different games as we prune them down to just the five best.
Because of the number of additions today, I've once again left Knife and the other Nagai to the site. But since I've added the Nagai species, it'll make adding them in their next appearance much easier. The four Zeltrons, Bahb, Jahn, Marruc & Rahuhl are basically clones of one another, as they don't really do much to differentiate themselves, acting basically as one throughout the issue. So apart from some small variation from one another, there's not much difference, although I did try to make them a team, so there's a fighter, a negotiator, a technician, and a pilot, as I thought that would make them operate better together as a team.
Today we've got a trio of additions to the site for you, all based on the subject of yesterdays review, Marvel Star Wars Issue 94: Small Wars. Today we've added Hirog & Tippet to the Star Wars D/6 Characters Section, and the Hiromi to the Star Wars D/6 Species Section of the Site.
I was going to add the Hiromi mothership (the Kuratcha) today, but there seems to be a lack of information about it, with no known size, armament or number of crew. While I'd love to add them, it's going to be total speculation. So apparently it is featured in two more issues, so I'll see if they give more information, and attempt it after those.
Pendragon, or King Arthur Pendragon, is a role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, which has since updated and reissued the 5th edition originally published by White Wolf.
Like several other RPGs from Chaosium (most notably Call of Cthulhu), Pendragon has a literary basis, in this case the fifteenth-century Arthurian romance, Le Morte d'Arthur, and it studiously avoids fantasy RPG cliches in favor of its source material. This has caused it to become something of a cult game, even within the narrow confines of the RPG market.
Adventures are often political, military, or spiritual in nature, rather than dungeon crawls, and are often presented as taking place congruently with events from Arthurian legend. An important part of the game is the time between adventures, during which player characters manage their estates, get married, age, and have children. Typically, the characters will have one adventure per year, and campaigns often carry over across generations, with players retiring their character and taking the role of that character's heir. This is quite different from most role-playing games, where one set of characters is played fairly intensively, and there is typically little consideration made of what happens to their family or descendants. The influence of this idea can be seen in the Ars Magica RPG, which also encourages stories taking years or decades to unfold (and which is also set in medieval Europe).
The default Pendragon setting is a pastiche of actual fifth- and sixth-century British history, high medieval history (10th to 15th centuries), and Arthurian legend. The political forces are roughly those actually present in sub-Roman Britain: Celts fighting Germanic, Irish, and Pictish invaders in the wake of the collapse of Roman authority. Technology and many aspects of culture, however, progress in an accelerated fashion, such that King Arthur's Britain is depicted as thoroughly feudal. Knights bear unique coats of arms, joust in tournaments, follow chivalric customs, and pursue courtly love. In effect, many trappings of the milieu in which the Arthurian romances were composed are projected backwards. Many of the campaign events and personalities come from the great mass of Arthurian literature composed from the Middle Ages to the twentieth century. That being said, it is also possible to run a Pendragon campaign set firmly in the Dark Ages or in a more fantastic vision of Arthurian Britain.
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