Well, less than 2 hours of 2019 to go, but just enough time to blast a last minute review of the latest episode of Star Wars Resistance: Season 2 Episode 13: Breakout. And my usual spoiler-free TLDR; review is . . . Meh. It doesn't waste your time, but it doesn't exactly reward you for it either.
Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.
Welcome to a new series, where I talk about some of my favourite Retro games, one's I've played for many years.
Today it's the PSI-5 Trading company, Psi-5 Trading Company (also rendered as Psi 5 Trading Company, PsiÎ¨5 Trading Company, Psi5 Trading Company and PSI-5 Trading Company) is a 1985 space trading game, one of the first games published by fledgling video game developer and publisher Accolade.
The game was released the Amstrad CPC, Apple II, Commodore 64, MS-DOS, and ZX Spectrum.
The player selects the crew to man the ship. Each ship department has various candidates, including aliens and robots. Each candidate is described in a short profile. The candidates differ in abilities, for example, in their degree of autonomy, efficiency, foresight for possible imminent problems, obedience, stress tolerance, physical vulnerability and teamwork. A single "best team" does not exist, since every candidate has advantages and disadvantages. Robots are, for example, particularly obedient and stress-tolerant, but also particularly dependent and poor team players. The team members are animated throughout the game.
The game is played by a single player. The aim is to transport a valuable cargo from the starting planets through a pirate-infested space as undamaged as possible. The target planets have three different routes with different hazards and correspondingly different levels of rewards.
The player must give the crew orders to operate and pilot the ship. Herein lies the difficulty: the player must make quick decisions and set priorities in order to handle, for example, several attackers in time and fight them in a sensible manner, with the right weapons and to divide energy for various purposes, such as flying evasive manoeuvres and keeping the life support systems in operation and repairing damage with the limited availability of repair robots, etc. The cargo can be looted by pirates if they aren't fended off in time. Various technical systems can be individually damaged, so the player must often improvise. Crew members can become stressed during flight, so they start to make mistakes. Crew members can also die if the ship becomes too badly damaged.
The game is lost if the ship is destroyed beyond repair or completely looted. Victory is achieved by arriving at the target planet having at least one portion of the cargo. The player's score depends on the route chosen (difficult routes give more points), the amount of salvaged cargo and the flight time. The faster the cargo arrives, the more points are awarded.
Twas the night before christmas and all through the house not a creature did stir, except me watching and reviewing Caravan of Courage: An Ewok Adventure, enjoy.
Well, that's me for Christmas, I hope you all have a very good day and spend it with the ones you love wherever you may be. I'll be back here on Boxing day, with my annual creation of stats for the terrible movie I just reviewed. So see you then. Merry Christmas.
Well I've seen it, and reviewed it, Star Wars: The Rise of Skywalker. There's a lot of movie there, and I can see how people think that it's making up for a lot of lost storyline in The Last Jedi. My spoiler free, TLDR; review is, I liked it, I can see why people have problems with it, but it was a fun movie, and more importantly felt like Star Wars to me. Obviously, do not read the review if you don't want spoilers, as my review spoils the entire plot, and there's a lot of it, some 4,000 words I wrote for this review, far more than my 2.2 thousand for The Last Jedi, or 1.5 thousand for Solo.
Star Wars Resistance: Season 2 Episode 12: The Missing Agent
And this weeks episode of Resistance is, Star Wars Resistance: Season 2 Episode 12: The Missing Agent. My spoiler free TLDR; review is, it's pretty good, but feels a little like they found an old Clone Wars script and copy pasted out the names of Anakin, Ahsoka and Obi-Wan and replaced them with Yeager, Kazuda and Synara. Not a bad thing, but if feels a little formulaic.
And just to keep you up to date with the plans for the next few weeks, I'm currently working my way through The Mandalorian, and will then move onto Rise of Skywalker, which should take me close to the close of this season of Resistance (26th January), and I'll work my way through that too. Oh, and we'll be slipping in our usual Christmas Star Wars oddity as well, with a review and some days of stats.
I don't think I've ever been so busy with new Star Wars releases before. It's a fun time to be a Star Wars fan.
Well another day, and onto another episode of The Mandalorian, today I'm stating out The Mandalorian: Chapter 2: The Child, and although it's an absolutely brilliant episode, there's not a whole lot to cover as the episode used a lot of things which already existed in the Star Wars Universe, or things I can't add to the site until I see the final episode of the season later this week.
Scourge of Worlds: A Dungeons & Dragons Adventure is an animated film or interactive adventure. In each scene, it allows the user a choice, and different endings or different paths to the same ending will be displayed depending upon that choice.
Directed by Dan Krech, it continued the tradition of 'Choose Your Own Adventure' novels, using a D&D theme and storyline.
I've been taking a bit of a break from doing updates the past couple of weeks as I didn't really see any reason for starting up a new series, when I'll be taking my usual Christmas break soon anyway. But with only one episode of the Mandalorian to go this week, I've decided that if I start working my way through the episodes the series will be finished by the time I get to it. I'll get the Christmas review and stats done on Christmas Eve, and then I'll have a go at Rise of Skywalker (which I'm taking my wife and son to see tomorrow) around New Year before I move onto a new series.
As usual when I work my way through a series, I try to not add anything until the final episode is out, so the main characters won't be added until the final day of the season is done, as there may be major reveals or changes that I haven't seen yet. But there should be plenty of interesting stuff to get us going.
Well it was out early, and I never had chance to watch it until last night, but here's my review of The Mandalorian: Chapter 7: The Reckoning. My spoiler free, TLDR; review is . . . Wow that's good, why aren't you watching this.
Welcome to this episode of RPGGamer Top 5s, and this time we're going to do the top 5 RPG's on the Sony Playstation Portable.
The PlayStation Portable often referred to as the PSP is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP primarily competed with the Nintendo DS.
The PlayStation Portable uses the common "bar" form factor. with the front of the console being dominated by the system's 4.3-inch LCD screen, which is capable of 480 Ã— 272 pixel display resolution with 24-bit color, outperforming the Nintendo DS. Also on the unit's front are four PlayStation face buttons; the directional pad, the analog "nub", and several other buttons. The system also has two shoulder buttons with the back of the PSP featuring a read-only Universal Media Disc (UMD) drive for access to movies and games.
Anyway, I've got some updates planned for the next week or two, but they're going to be my usual Christmas weirdness. But we'll be going back to daily updates after the New Year, as I didn't see a real reason to start a new series now, just before the holiday season caused me to break from it. But don't worry, normality will be returning real soon now.
Labyrinth Lord (LL) is a 2007 fantasy role-playing game written and edited by Daniel Proctor and published by Goblinoid Games. It emulates the rules and feel of Dungeons & Dragons (D&D) using the Open Game License (OGL) from Wizards of the Coast. LL is based on the 1981 D&D Basic Set edited by Tom Moldvay, and its accompanying Expert Set by David "Zeb" Cook.
Any adventure written to be played with classic D&D can be run using LL with little or no adjustment. However, there are a few differences between the two games. It extends the rules so characters can advance to 20th level (the 1981 Expert set only included levels up to 14). In addition, the cleric class in LL can cast spells at first level, unlike in the 1981 rules.
Goblinoid Games was the first retro-clone publisher to both make most content open under the OGL and create a free trademark license with few restrictions. The material contained in the LL rules is available to others with few restrictions, allowing fans and other publishers alike to create their own derivative material for use with the system.
Welcome to this episode of RPGGamer Top 5s, and this time we're going to do the top 5 RPG's on the Nintendo Wii.
The Wii, which according to the official style guide should just be called the Wii, although it is commonly and unofficially called the Nintendo Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.
The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions.
The Wii succeeded the GameCube; and early models are fully backward-compatible with all GameCube games and most accessories.
The Wii was based around older, but more economical hardware, so wasn't considered as cutting edge compared to the Playstation 3, and X-Box 360.
Retro RPG: Hackmaster: Players Handbook and Games Masters Guide
HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a fictional game, a parody of Dungeons & Dragons played by the characters of the Knights of the Dinner Table comic strip by Jolly R. Blackburn. The characters in the comic began playing fictional HackMaster 3rd Edition, which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons.
The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems.
First part of a new series, Games are renowned for their bad diet as much as for introverted natures or actually playing games, so as RPGGamer covers everything gaming related, we're going to cover some of the snacks available.
Rather than just doing things that are always available, we thought we'd try some things which aren't so common, and fortunately with Christmas just a few scant weeks away various snack providers have began producing types of Christmas Crisps.
So, me and my intrepid son Adam for your delight and amusement are trying these weird and wonderful flavours, such as Turkey & Stuffing, Pigs in Blankets, Glazed Ham, Cranberry and Cheese, and the always unpopular Brussel Sprout. As it's always funny to see people disgusted on the internet.
Once again due to the massive amount of content in each of these episodes, and my personal lack of time, I'm being forced to split these over a few days. Tomorrow I hope to get all the droids done, and the characters the day after, but anyway here's a bunch of additions to the site based on the subject of yesterdays review of, Droids: The Great Heep. Today we've added, Argo Moon & Omega-class freighter to the Star Wars D/6 Starships Section, Biituian to the Star Wars D/6 Species Section, and Biitu to the Star Wars D/6 Planets & Places Section of the Site.
As I mentioned yesterday, I never had enough time to do everything from the final part of the Droids TV series, so here we are with all of the characters. Today we've added Gaff, Bisad Koong, Auren Yomm Baobab, Bola Yomm, Nilz Yomm & Mungo Baobab to the Star Wars D/6 Characters Section of the Site.
Back tomorrow with the Droids TV Movie review, The Great Heep.
Star Wars Resistance: Season 2 Episode 9: The Voxx Vortex 5000
And we've got another review of an episode of Star Wars Resistance: Season 2 Episode 9: The Voxx Vortex 5000. My TLDR; review is, the Ace's race in this throwback to the first season with all of the problems that brings with it. Resistance seems to spend a lot more of it's time on hijinks, than it does on Resisting the First Order.
So, as I've mentioned lately I've been a little busy. So today where I really should have been wrapping up all the characters, creatures, vehicles and places from the most recent Droids story arc. But I haven't had time today, so instead, I've left the characters until tomorrow, and done everything else today. So based on the subject of yesterdays review of,Droids: Season 1 Episode 13: The Frozen Citadel, I've added Goorl & Mogo to the Star Wars D/6 Creatures Section, Sandskimmer to the Star Wars D/6 Vehicles Section, & Roon to the Star Wars D/6 Planets & Places Section of the Site.
Retro RPG: The Monstrous Manual, vs the Monster Manual, vs the Creature Collection
This time rather than work my way through each individually, and pore over endless pictures of monsters, I've decided to compare the 2nd Edition AD&D Monstrous Manual, the D&D 3e Monster Manual, and the Sword and Sorcery Creature Collection for 3e.
The Monstrous Manual: Need a monster? Look inside, where more than 300 new pieces of full color art show what the monsters really look like!
This book contains more than 600 monsters, including all the creatures from the Monstrous Compendium Volumes 1 and 2! In addition, there are monsters from the other Monstrous Compendium Volumes, and some creatures never seen in the second edition AD&D Game before.
Entries have been reorganized, corrected, updated, and fully cross-referenced, to make this the most valuable monster reference ever!
The Monster Manual: From the mundane to the magical, from the meek to the mighty, the Monster Manual brings the monsters of the DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!
The Creature Collection: Here There Be MONSTERS! From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the collossal Mithril Golem to the tiny Bottle Imp; here is a host of new creatures for use in your 3rd edition campaign.
COMPATIBLE WITH 3RD EDITION RULES. Sword and Sorcery books are published under the Open Gaming License and are 100% compatible with 3rd edition rules and the D20 System.
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