As far as I can tell, the continuing storyline in the Marvel comics has a natural break after the next issue, so that's when I'll be taking my break from the comic reviews to get Resistance stat'ed out.
And just to make it clear, this is only a break from the comics, I'll be returning to them when I've gone through all of the episodes of Resistance. So 20 days of Resistance updates (there's 21 episodes, but I covered episodes 1+2 as a feature length episode). I've been genuinely enjoying reading the more recent issues, as I never read them when they originally came out, and the stories are being really enjoyable, so I'll be keen to return to them.
Worth mentioning as well, is that we've got around 50 issues of the Marvel comic left, 20 days of Resistance stat's to do, so in 120(ish) days I'll be done with all of Marvel (including the new commemorative issue which Marvel is producing), and all of the recent Television series. Which was everything I'd thought about when I came back to doing the site around 2 years ago.
So, the question is, what comes after that? Well, I'm kind of considering the other famous comic series, which we've stat'ed out a little in the past, like the Crimson and Dark Empire series, Tales of the Jedi, etc. Maybe even the Star Wars: Empire and Star Wars: Tales series, or perhaps way back to the old Droids animated series. But if anyone has any ideas of a fairly long running Star Wars series I can start reviewing and Stat'ing after Marvel, let me know and I'll have a look, as I need to routine to keep motivated.
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on MS-DOS.
When IBM decided to produce a computer based on off the shelf parts, they needed an operating system for it, and after a famous mix up involving Gary Kildalls CPM, they went to Bill Gates and Microsoft, who bought up 86-DOS, a clone of CPM, changed the name and licensed it to IBM to be distributed with every PC sold making them a fortune. Because the PC was made from stock parts, clones soon appeared, and due to the licensing agreement with IBM, Microsoft could sell MS-DOS to the clone manufacturers as well, which led to their market dominating role.
Microsoft would go on to release Windows, which at first was just a User Interface which ran over MS-DOS, but we'll deal with that in a future video.
Games on MS-DOS were a bit of a fiddle to get to work properly, requiring Memory to be switched around, since the PC had a limit of 640k which they'd deemed enough for anyone, and set up DMA and IRQ settings for sound, until Plug and Play arrived very much later.
The PC was initially a business machine, with it's display being monochrome until CGA was developed enhancing it to 16 colours in 640 by 200 resolution, obviously later developments continued to enhance this with a plethora of standards being developed, VGA, EGA, XGA and many more until eventually SVGA became the standard which all other enhancements came under the title of.
MS-DOS provided an open platform anyone could develop on, and therefore received conversions of titles from other platforms as well as it's own unique titles, having the widest range of software releases of any platform, but today we're just concentrating on the RPG's.
I've mentioned recently taking a break from the Marvel Comics based updates to catch up with stats from Star Wars: Resistance, but haven't been sure of the timing. Well with Easter looming near, I think that it may be the perfect opportunity. So once this current story arc is over, I'll take a break of a week or two to work my way through Resistance. I'm undecided as to whether I should do it episode by episode, or by subject (as I do with the movies). My opinion varies by the day, but I'm swayed towards Episode by Episode at the moment as I think that might be the most completist way of doing it. If you've any thoughts or opinions, let me know.
Retro RPG: Shadowrun DMZ Downtown Militarized Zone
Shadowrun DMZ is a 1990 Boardgame skirmish game set in the Shadowrun universe, where Elves, Dwarves, Trolls and Orks now wander the streets of the Cyberpunk world of 2050. Where the players are hired mercenaries called Shadowrunners who live in this world of Dragons an Megacorporation, of AI's and Magic.
The boardgame is based around street level skirmishes of small groups with only a few members on foot or motorcycles, fighting with automatic weapons and magic.
With the first season of Resistance now finished, I'm trying to find a convenient place to take a break from the Marvel Comics series to work my way through all the Stats. Given it's 20 episodes, it may take me a couple of weeks or more to do, so I'm holding off for now, but if there's any demand for it to be done now let me know and I'll try to find time sooner.
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Sega Megadrive.
The Sega Megadrive, called the Genesis in the United States, is a 16 bit console released in 1988 by Sega. Although it struggled in it's homeland of Japan against the SNES, the Megadrive sold well in the United States and Europe, achiving sales of some 30 million units worldwide.
Built around the same 68000 processor as the Commodore Amiga and Atari ST, and incorporating a Zilog Z80 as sound controller, the same chip used as a processor in the ZX-81 and ZX-Spectrum, it had a dedicated video system supporting hardware sprites, and a 320-240 resolution in 61 colours from a palette of 512.
Sega marketed their console aggressively against Nintendo, with slogans such as "Genesis does what Nintendon't", aiming for a older market than their competitor who would prefer the cooler attitude of Sega against the child friendly Nintendo, a rivalry summed up by the company mascots, the cool and confident Sonic, vs, the cheerful and cuddly Mario.
Nintendo had most of the arcade conversion market sown up, leaving Sega with only it's own catalogue of games, which although meagre, did impressively contain Space Harrier, Altered Beast, Golden Axe, Ghouls and Ghosts and Shinobi. So Sega set out to develop their own catalogue of unique titles, and the Megadrive ended up with some of the most interesting and innovative titles of the time, including many RPG's.
Star Wars Resistance: Season 1 Episode 21: No Escape Part 2
Well our review of Star Wars Resistance: Season 1 Episode 21: No Escape Part 2 is up.
The review is obviously full of spoilers, but if you don't want it spoiled, then I can tell you it's alright. Resistance has ended it's first season in a fairly good place. It hasn't been as good as Rebels or Clone Wars, but it has improved a long way from the dross of the early episodes, and is worth 22 minutes of your time.
I have to admit a moments amusement in the above issue, as Ars Fivvle is often just called A.F, which I personally automatically converted into "as f*ck". So when Pordimer says "Sure I'm getting it, A.F", I just read it as him being overly enthusiastic.
Galaxy Guide 6: Tramp Freighters is a sourcebook published for Star Wars: The Roleplaying Game by West End Games in 1990. The authors were Mark Rein-Hagen and Stewart Wieck. This is the second edition (revised by Eric S. Trautmann) which was published in 1994.
Tramp Freighters discusses various rules for roleplaying campaigns involving independent spacer and smuggler characters, including rules for modifying freighters, dealing with loan sharks, and trading legal and illegal cargo. It also includes a description of various planets and personalities in the Minos Cluster during the Galactic Civil War era. Adventure ideas and a five-adventure mini-campaign set in the Minos Cluster are also featured.
Well something a little different to add to the site today, the Corellian Engineering Corporation YT-Series Designer.
Originally this was planned to be an addition to BeyondD6 that we're building, but it didn't seem to quite fit, so we decided to move the code on over here, where it fits in a little better.
What is it? It's a bit of code where you can select bits from various YT-Series ships, such as the YT-1300, YT-1760, YT-2000, YT-2400 and a couple of others, as well as bits from some other Star Wars ships, and mash them together to build your own custom YT-Series ship, such as the examples shown in the logo.
We may return and add to it, but it just seemed like an obvious idea and a bit of fun after we bought the Haynes YT-1300 Owners Workshop Manual, which we can't recommend highly enough as it's a wonderful resource of information on the entire series of vessels.
As always, any comments or suggestions, just let us know.
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Sinclair ZX Spectrum.
The ZX Spectrum, usually just called the Spectrum, or Speccy, is the follow up to the Sinclair ZX81 and ZX80. Originally going to be called the ZX82 or the ZX81 Colour, the Spectrum grew to be a massive success in the UK, where it's sales were at least equivalent of the all conquering Commodore 64.
Star Wars Resistance: Season 1 Episode 20: No Escape Part 1
Well another week, another episode, and here we've got the penultimate episode of Resistance Season 1, Star Wars Resistance: Season 1 Episode 20: No Escape Part 1.
And it's really quite good, without spoiling it for anyone (and if you don't want it spoiled then definitely don't read the review above, as it lays out the entire plot), the plot is pretty obvious, but it builds nicely towards where we've all known it's going and puts all the pieces in place for the finale. Which I'm definitely looking forwards to, which is something I didn't think I'd be saying during the first half of the season. I think Resistance is going to win this years most improved medal.
De Profundis is a role-playing game by Polish designer Michal Oracz. Players create the game's narrative by writing each other letters in the style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. There is also an option for solo play.
The game has almost no game mechanics. There is no wargame apparatus, no die rolls, no statistics, no gamemaster. The game is like freeform role-playing games in that its rules are minimal, but differs from them in that players provide their own character details, there are no referees, and players interact via mail rather than face-to-face. If freeform RPGs are like improvisational theatre, De Profundis is like an improvisational epistolary novel.
The use of correspondence does not necessarily mean the game is play by mail. The Diana Jones Award committee has said the game instead reinvents the roleplaying form.
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Nintendo 64.
The Nintendo 64, usually just called the N64, while an extremely capable console for the time, was seen as the first crack in Nintendo's grasp on the Console market, after the NES and SNES both were massive successes, the N64 sales were still a long way from a failure, but amounted to only 32 Million worldwide.
The main failure of the N64 was seen to be it's reliance on cartridges as the market moved away onto optical media such as CD's, which were cheaper to produce, stored more, and allowed multi disk games with streaming video and audio. This reliance caused the loss to Nintendo of one of the largest names in JRPG's, Square. Perhaps the most famous of their games, Final Fantasy 7 actually started as an N64 game, but the massive amounts of data forced Square to move over to the Playstation, where the game was the second highest selling game on that platform.
This limitation effected the number of RPG's on the system, and so I'm going to once again be stretching the definition.
Â Â Â Â Â Â Â Â Many years ago I added The Tarkin to the site once before, but more accurate information has been added making the station much larger than I described. However, the recent information, although it includes blueprints which show weapon clusters protecting the station, only list it as having it's superlaser and tractor beams. So I've created a hybrid of what I'd made before (a massive station with a superlaser which is bristling with weapons) and the recent information (a more massive station with a superlaser). Let me know what you think.
Â Â Â Â Â Â Â Â Also I must comment, that on this day 14 years ago I announced the birth of my son on the site. It's odd to think back on that day all these years later, knowing that I now GamesMaster Star Wars D/6 for him and some of his friends. Once I announced his birth to this community of Star Wars gamers, and now he's one of them . . . .
Star Wars Resistance: Season 1 Episode 19: Descent
Â Â Â Â Â Â Â Â So another decent episode of Resistance reviewed, Star Wars Resistance: Season 1 Episode 19: Descent. While,there isn't a whole load going on in this episode, it's putting all the pieces into place for the season finale, which if they play things right could end up being pretty darn good. Which is a massive surprise for this series.
I've been contacted by Douglas who is running a kickstarter for his The Citadel at Nordvorn detailed Norse-flavored setting for the Dungeon Fantasy RPG.
It looks like fantastic stuff and well worth a look at, and putting some hard earned cash into getting. He's set wonderful stretch goals, so the more funding he gets, the more gaming material everyone gets, and you can't say fairer than that.
He's still got a distance to go and 20 days to get there, so if I could ask everyone to please check it out and please consider helping him out.
Tales of the Jedi Companion is a sourcebook for Star Wars: The Roleplaying Game, published by West End Games on August 1, 1996.
The book covers information related to the first three story arcs of the Tales of the Jedi comic book series by Dark Horse Comicsâ€”Star Wars: Tales of the Jedi â€” Ulic Qel-Droma and the Beast Wars of Onderon, Star Wars: Tales of the Jedi â€” The Saga of Nomi Sunrider, and Star Wars: Tales of the Jedi â€” The Freedon Nadd Uprising.
Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Super Nintendo Entertainment System.
Often called the Super Nintendo, Super NES, the SNES or Snes, it was released in 1990 by the Nintendo Corporation of Japan, a sequel to it's incredibly popular NES, but it didn't manage to eclipse it's ancestor, selling only 49 million consoles compared to the 61 million of the NES.
It was a 16 bit console running at 3.58 Megahertz, leaning heavily on it's custom chips to provide a 256 colour display and 8 voice audio. On release the showstopping effect was it's mode 7 graphics which allowed it to move a background around in a semi 3d effect, which was utilised in F-Zero, and launched the Mario Cart series of games.
Although a japanese console, the SNES wasn't ovewhelmed with RPG's, with action games far more common, with Platformers, Shoot em ups and Beat em ups being those best remembered games on the platform.
At the time, RPG's weren't hugely popular in the UK where I'm based, and the few I managed to get my hands on aren't perhaps the very best that were released. But amongst the swarm of Super Mario's, Street Fighters and Donkey Kongs, these were the RPG's I liked best on the SNES.
Star Wars Resistance: Season 1 Episode 18: The Disappeared
I'm a bit late with this review, and didn't actually mention it here when I added it yesterday, but the review for the latest episode of Resistance is up, Star Wars Resistance: Season 1 Episode 18: The Disappeared. And the spoiler free version of the review is, it's still pretty good, with the plot building nicely towards the season finale.
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